Tips & Tricks to create textures in the PureBDcraft style
Posted: 24 Jan 2013, 14:54
Hi,
The BDcraft community is amazing and because I can't do all the PureBDcraft patches to support Mods as I would, I decided to post some tips & tricks to help you create some textures which looks like the original ones.
If you have questions about creation, do not hesitate to post them here.
The BDcraft community is amazing and because I can't do all the PureBDcraft patches to support Mods as I would, I decided to post some tips & tricks to help you create some textures which looks like the original ones.
About colours
- Always use only 3 colours for shading (to add relief)
- Always use a dark variation of the dominant colour for each part of your item (for items only)
- Never use flashy colours (except if the subject is a light or is fluorescent)
- Never use gradients (except it the subject is the light or a fluorescence)
- Never use colours with a too high contrast/saturation
About look
- Never use any curve (except for Nether specific textures and/or to give an "organic" feel)!
- Add a small opaque border around your items (1px at 128x and below, 2px in 256x and 4px in 512x)
- Add a thick dark border around each part of your texture which has relief (~8px for 128x)
- Never use more than 8 angles for "normally" round shapes
- Try to create relief or 3D effect with shading
- Use transparency for wet things (example: Mooshroom dirt)
- Only use transparency inside your texture. Minecraft is very bad with transparent background
- Always delete the anti-aliasing of your textures. Minecraft is very bad with transparent background
- When adding relief to your texture, think as only one light exists in the upper left corner of your texture. Then, highlight all the sides the light can see.
- You should always try and work in 512x and then resize to 128x to see the result. If you have many edges that seem to create a curve, delete some of the path's points!
About technical stuff
- Use vector tools
- Use Photoshop if you can (you work in Vector but you still need to rasterize the result and Photoshop allows you to see the result in real-time)
- Use layer effects to help you with shadows
Infographic
If you have questions about creation, do not hesitate to post them here.