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[512-32x] Per Fabrica Ad Astra: Geologica [MC1.7]
Posted: 22 Sep 2014, 18:29
by Smaugan
Per Fabrica Ad Astra
"Through crafting, to the stars"
Geologica adds realistic and interesting geology to Minecraft, with the goal of enhancing the mining experience. It defines new types of rocks and minerals and relies on the Custom Ore Generator mod to place them in the world in a way that is totally configurable. Vanilla stone is completely replaced by the new types of rocks. Mineral deposits, including metal ores and industrial minerals, spawn in psuedo-realistic veins and clouds, accoding to the type of rock and, often, the biome. Since Geologica is implemented on top of CustomOreGen, it is possible to override every aspect of its generation using the standard COG mechanisms (see its documentation).
Downloads
v0.8.0 for MC1.7.x - PFAA 0.2.11
Show
Progress
Stone: 23/23
Cobblestone: 18/18
Rubble: 0/5
Stone Bricks: 18/18
Ore Rocks: 50/50
Ore Sands: 0/6
Ore Clays: 0/7
Clay: 0/1
Clay Bricks: 0/1
Liquids: 0/4
Previews
Show Stone
Cobblestone
Ore Rocks
Stone Bricks
Credits
Credits go to Sphax for the original textures.
Re: [512-32x] Per Fabrica Ad Astra: Geologica [MC1.7]
Posted: 18 Oct 2014, 15:11
by Smaugan
Status Update: Progress going slow as i'm kept busy with college stuff.
Re: [512-32x] Per Fabrica Ad Astra: Geologica [MC1.7]
Posted: 31 Oct 2014, 15:03
by Smaugan
Updated to 0.8.0 31/10/2014
Re: [512-32x] Per Fabrica Ad Astra: Geologica [MC1.7]
Posted: 19 Jul 2015, 04:08
by MauveCloud
Is this still being worked on? Also, the preview images don't seem to work at the moment.
Re: [512-32x] Per Fabrica Ad Astra: Geologica [MC1.7]
Posted: 11 Dec 2015, 16:43
by MauveCloud
Since Smaugan seems to have abandoned this, I've added some textures to this:
* sandstone and red sandstone (added to PFAA in 0.2.17 and 0.2.27 respectively)
* lateric soil
* ore clays
* ore sands
* rubbles
* overlays for cobble, brick, and rubble (though I'm trying to persuade noogenesis to bring back support for separate textures for each variant of each stone type, rather than one overlay for cobble regardless of stone type, one for brick, and one for rubble)
Almost complete now, I think the only texture that still needs to be added is bog limonite (which appears as an overlay on dirt, leaving me uncertain how to approach making the texture for it).
512x:
https://drive.google.com/file/d/0B5WJmT ... sp=sharing
256x:
https://drive.google.com/file/d/0B5WJmT ... sp=sharing
128x:
https://drive.google.com/file/d/0B5WJmT ... sp=sharing
64x:
https://drive.google.com/file/d/0B5WJmT ... sp=sharing
32x:
https://drive.google.com/file/d/0B5WJmT ... sp=sharing