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Re: Fossils and Archeology Revival (1.7)

Posted: 03 May 2015, 03:20
by Rayge
Hi! your work youve done is really impressive, but can you please make the textures smaller? Like maybe 64x and 128x, Most of us just cant play when the file is that size.. personally im playing RR3, and using 64x to avoid lag.. and i just think that 512x would DESTROY my framerate.

Re: Fossils and Archeology Revival (1.7)

Posted: 03 May 2015, 06:33
by econerd
Don't worry, I will, I was aiming to get most of it finished before doing other versions. I've taken a break from it for a bit as I've not been sleeping well so I can't get my brain into it, but I will get back to it soon. I've done the dodo and nearly finished the sabre cat but not uploaded them yet. I promis I will do it soon though.

Re: Fossils and Archeology Revival (1.7)

Posted: 03 May 2015, 10:58
by basiliskboy17
i know you said you were going to do this when you're close to being finished, but could you make some resizes, because whenever i try to load it, it just unloads all my active resource packs, thanks in advance

Re: Fossils and Archeology Revival (1.7)

Posted: 03 May 2015, 15:26
by HanFox
Coming along nicely :) Not a mod I use, but it'd be nice once it's done if people poke Yogscast, etc. on reddit and see if you can get them to update. Be nice to see them in action ;)

Re: Fossils and Archeology Revival (1.7)

Posted: 03 May 2015, 15:37
by econerd
Have you tried allocating more ram to Minecraft, thats usually what causes issues. I've started working on the pack again today, and once I get all the machines done, which I'm nearly there with, I will do a x64 version.

Re: Fossils and Archeology Revival (1.7)

Posted: 03 May 2015, 22:47
by Rayge
econerd wrote:
Have you tried allocating more ram to Minecraft, thats usually what causes issues. I've started working on the pack again today, and once I get all the machines done, which I'm nearly there with, I will do a x64 version.
Thank you!!!

Re: Fossils and Archeology Revival (1.7)

Posted: 04 May 2015, 14:04
by HanFox
Resized as per request of econerd:

Re: Fossils and Archeology Revival (1.7)

Posted: 05 May 2015, 07:17
by Sidern
(Im so happy this is out btw, the textures look AMAZING!)
But I will say, for Volcanic ash, would it be more suitable to use one similar to the volcanic ash in Biomes O'Plenty? As it has the ashy gravelly texture over regular stone?

Re: Fossils and Archeology Revival (1.7)

Posted: 05 May 2015, 17:42
by NUTCASE71733
I downloaded the 32X32 pack, but is there a chance of a 16X16? I ask this because even though I have a 64 bit computer, my 64 bit texture pack lagged my game horribly. I figured that in case even the 32X32 is too much I would need a 16 bit pack to use.

Re: Fossils and Archeology Revival (1.7)

Posted: 05 May 2015, 18:18
by econerd
64 bit os doesn't mean you get performance, if you don't have enough ram. Bd craft is an HD pack, 16x is the same as default, so compressing it that far would loose all detail. Try allocating more ram if your PC has enough.