MineFactory Reloaded

Share your unfinished mod patches and get feedback on your progress. Don't be shy!

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Post 31 Mar 2014, 16:39

I did a ruler. One to rule them all.
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Image

Im too lazy to do the marks properly, though.
Does stuffs... sometimes.
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Post 31 Mar 2014, 17:03

Image
Seriously though, great texture!
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Post 31 Mar 2014, 17:43

I have made a temporary patch of all that is here for MineFactory Reloaded 1.6.x in 64x, a by-product of a Resource Pack I am making for a community mod.

MineFactory Reloaded 1.6.x

Note: This was a tough one to make, since all the submissions were dotted everywhere. I did what I could. Also, this doesn't include that fabulous ruler ;)
I come and go like the wind. I comfort and punish like the fire.
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Post 01 Apr 2014, 00:31

@FlamingFox: Thank you muchly for keeping things going. The more folks who contribute the better it is for everyone.

I believe this might be a more complete 64x work-up including the remainder of the GUIs and that cool ruler. All for 2.7.8:
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Post 01 Apr 2014, 04:07

viesiu wrote:
I did a ruler. One to rule them all.
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Image

Im too lazy to do the marks properly, though.
Thank you kindly! I love it.
I make sphax tutorials once in a blue moon - Textures like a monkey with a typewriter
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Post 01 Apr 2014, 06:26

Yes, it rules.

Doesn't look half as good ingame as I thought it would, though. Especially after resizing to 64x :/
Does stuffs... sometimes.
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Post 01 Apr 2014, 06:55

I've compiled a 512x archive of all the textures that have been made thus far, including the old 1.5 block textures, GUIs from several different people throughout this thread, and the items that Sparkst3r posted. I've left all the un-textured defaults in there as well, so people can see what's left and what's already done.

Here's a general to-do list:
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Blocks to-do:
  • All liquids
  • Conveyor belts (format has changed now)
  • All stones, bricks, decorative bricks, etc.
  • Autoanvil, autobrewer, autodisenchanter, biofuel generator, bioreactor, blockplacer, blocksmasher, chunkloader, enchantmentrouter, fountain, fruitpicker, laserdrill, meatpacker, mobcounter, mobrouter, oilfabricator, rednote, slaughterhouse, steamturbine.
  • Rails
  • Dry leaves
  • Stained glass
  • Vine scaffold
Models to-do:
  • Plastic armour
HUD to-do:
  • Lock-ons
Item models to-do:
  • All 3 guns
Items to-do:
  • Several buckets
  • Laser focuses
  • Meat products
  • Several ammo cases
  • Safari nets
  • Syringes
  • Other randoms
Mobs, tile entities, villagers to-do:
  • Everything (not many, though)


I guess that list looks kinda intimidating, but I'd say around half of the stuff is already done, so...
Anyway, just posting this to help out Sparkst3r and anyone else who'll be contributing to this patch.
Last edited by Llama Farmer on 01 Apr 2014, 14:40, edited 1 time in total.
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Post 01 Apr 2014, 11:48

And now I did syringes. I don't remember the last time I was so productive D:

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Also, these work much better ingame, even resized :>
Does stuffs... sometimes.
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Post 01 Apr 2014, 12:34

Looks good. You should stay this productive. ;)
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Post 01 Apr 2014, 13:02

I believe this fills out the GUIs listed by Llama Farmer above:
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