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MineFactory Reloaded
Posted: 09 Jul 2013, 11:48
by Sparkst3r
MFR aims to automate a number of tasks that previously would be difficult, boring, or work-intensive. It also provides some additional support blocks and machines.
WIP 512x textures including .psds
Items:
Downloads
for MC1.7 by Llama Farmer
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for MC1.6 (Almost complete) compiled by Llama Farmer
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for MC1.4.7 (WIP)
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PSDs by KaosKlaus
Kaosklaus's WIP folder
I try to upload all finished textures. No Zip files yet, but a collection of what's done (not a lot!). Proceed with caution - might still involve some manual work.
Preview
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Credits
KaosKlaus (Previous maintainer)
CadenDonuts (I used parts of
UEB.Psd)
Hanfox (I stole some Stuff from Thermal Expansion)
Captainnorris
Daverball
Viesiu
b0bst3r
et al;
Re: MineFactory Reloaded
Posted: 11 Jul 2013, 03:40
by Llama Farmer
I was wondering what the file structure should be when placing the textures from the other WIP thread (yes, it is 1.5 version, which matches my game) into my texturepack zip. I can usually get textures working, but I can't figure out how these ones work. I've already tried mods/powercrystals/minefactoryreloaded/textures/blocks, items, etc., ; mods/minefactoryreloaded/textures/blocks, etc... I even tested more unorthodox means such as putting folders in the vanilla games textures/blocks; textures/items; etc.
I realise this thread isn't exactly active yet, but I figured that maybe at least somebody from the other MFR thread (now archived) might know the solution...
Re: MineFactory Reloaded
Posted: 11 Jul 2013, 04:42
by hazado
All textures are just mirrors of what the textures are inside the mod file.
Re: MineFactory Reloaded
Posted: 11 Jul 2013, 11:23
by KaosKlaus
The paths for 1.5.2 are
minecraft/texturepacks/texturepackname/textures/blocks/powercrystals/minefactoryreloaded
and
minecraft/texturepacks/texturepackname/textures/items/powercrystals/minefactoryreloaded
Re: MineFactory Reloaded
Posted: 11 Jul 2013, 21:17
by plowmanplow
Edit: Patches updated with all textures available as of 10:30 EST July 22 ... aaaand, the links broke again in my post. The ones in the top post should be fine.
Re: MineFactory Reloaded
Posted: 11 Jul 2013, 22:17
by HanFox
plowmanplow wrote:Evidently this new forum system is much smarter than I am and I can't figure out how to make a link/button that actually works (after 20+ minutes of attempts).
If someone would be kind enough to give me a hint on how to do that, I'll post up the links to the 512x-64x patches I've been maintaining of all the stuff from the forum archives.
If you're having issues with the WYSIWYG editor then you can turn it off here:
https://bdcraft.net/community/ucp.php?i=prefs&mode=post
Re: MineFactory Reloaded
Posted: 11 Jul 2013, 23:21
by Sphax
Without disabling it totally, you can display bbcode with the switch button in the toolbar while writing a post.
You can also write manually
above your links and
below them
Re: MineFactory Reloaded
Posted: 12 Jul 2013, 00:21
by plowmanplow
Working on playing with the URL format to figure out what works. I see existing button download links in other posts which point to URLs with spaces in them, but I can't seem to get that to work at all. Also, can't seem to get anything but alphanumerics to work either, but seems that may be by design. So frustrating.
Edit: Thanks for fixing the links Hanfox. heh, I'm afraid to edit the post now for fear of screwing them up
Re: MineFactory Reloaded
Posted: 12 Jul 2013, 00:54
by HanFox
plowmanplow wrote:Working on playing with the URL format to figure out what works. I see existing button download links in other posts which point to URLs with spaces in them, but I can't seem to get that to work at all. Also, can't seem to get anything but alphanumerics to work either, but seems that may be by design. So frustrating.
Yea, the space/%20 thing needs to be looked in to. Other characters should work though.
I fixed your links for you and turned them to d/l buttons.
Re: MineFactory Reloaded
Posted: 20 Jul 2013, 17:31
by Daverball
Hey there,
I've made textures for the auto enchanter, the fertilizer and the weather collector. I've also updated my WIP folder on my Dropbox.
Edit: Forgot that the Fertilizer has an animated front, so i modified the texture a bit and added the animation
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Dropbox Link (All my textures in 512x512)
1.4.7 x64 WIP Patch
-- 21 Jul 2013, 18:09 --
I've also made textures for the chronotyper (animation included) and the sludgeboiler, enjoy~
My Dropbox folders have been updated.
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-- 23 Jul 2013, 10:29 --
I also took a shot at the Block Breaker, I used the Drill from Industrialcraft.
I'm not overly satisfied with it, but on the other hand with four frames of animation you can't do much else anyways.
On a sidenote: The animations and all the sides of the blocks i made are included in my Dropbox, I simply don't want to put too many images into the spoiler tags.
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-- 23 Jul 2013, 18:12 --
And finally textures for the item collector. With this machine_0.png is fully textured!
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