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Re: MineFactory Reloaded

Posted: 15 Dec 2013, 14:23
by LloydSev
Is anyone able to texture the mushroom soup and chocolate milk? Both the stills and buckets need done for the 1.6.x version.

Re: MineFactory Reloaded

Posted: 25 Dec 2013, 23:37
by LightHero
Could definitely use an update for 1.6.x version - the stained glass especially! :o Thanks for your hard work

-- 25 Dec 2013, 18:37 --
b0bst3r wrote:
Hyer wrote:
I've compiled these files into 1.6.2 format. Someone please texture the slaughterhouse!

https://www.dropbox.com/s/reh7ug8xrgafe ... C1.6.2.zip

Some of the GUIs names were changed to the longer version

dsu.png > deepstorageunit.png
lavafab.png > lavafabricator.png
oilfab.png > oilfabricator.png

The textures/blocks/tile.mfr.stainedglass.pane.* files are redundant now and the glass is colored in the coding, there's a template for the stainedglass for borders etc now.
Sorry - I suck at this - is there a way to "fix" this easily or does there need to be a new texture for the stainedglass panes now? :) I saw what you were talking about, but, as I have 0 experience or knowledge in actually texturing, I'd butcher it even trying LOL :) However, if there's a "copy/paste" type method within the .png files, I could do that! :) Thanks!

Re: MineFactory Reloaded

Posted: 26 Dec 2013, 00:16
by Novamanga
LightHero if you add this png to your mfr texture pack under assets\minefactoryreloaded\textures\blocks and call it "tile.mfr.stainedglass"
your stained glass should work.

Image

Re: MineFactory Reloaded

Posted: 26 Dec 2013, 00:20
by LightHero
Thanks! So, do I delete all of the other textures in that folder in regards to glass?

Re: MineFactory Reloaded

Posted: 26 Dec 2013, 00:24
by Mr.Scales
@Novamanga is that texture in 512x

Re: MineFactory Reloaded

Posted: 26 Dec 2013, 02:19
by Novamanga
Scales the pic is 1024 x 1024 and for a 128x pack. I only make stuff for 128x as most of these textures will be put into packs. And these days packs are getting extremely large so I don't see the point in anything larger. Yes 256x and 512x looks great but you need a very expensive computer to run it and your average person doesn't spend that kind of money just to play minecraft.:)

LightHero all I did is pull the assets folder out of the mod and copied across what I had from 1.5 making sure not to add anything that was not needed and renamed as required. Then I went through and did the glass texture as above. Then I rezipped it and added it to my pack.

Re: MineFactory Reloaded

Posted: 26 Dec 2013, 06:27
by Mr.Scales
I meant is that texture 512x so I know how far to downsize it so it will be a64x texture scale.

Re: MineFactory Reloaded

Posted: 26 Dec 2013, 06:35
by Novamanga
No problem Scales. Hopefully some one will finish the rest of the machine textures soon.:)

Re: MineFactory Reloaded

Posted: 26 Dec 2013, 06:57
by LightHero
+1 ^^

Re: MineFactory Reloaded

Posted: 26 Dec 2013, 08:32
by Mr.Scales
This is such a great mod with many features and machines yet it is so close to finished textures.