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Re: MineFactory Reloaded
Posted: 28 Dec 2013, 22:36
by GreyGhost
I've made an update to the GUI's included in this download, such as fixing the file names & adding missing tank gauges.
This is a GUI only download, if you use the above quoted file just delete it's GUI folder and use the one from this download instead.
Current for at least 1.6 "MFR 2.7.4B1-227"
EDIT: Also this pack
here has an updated version of the above quoted file which should fix some animation issues. I'd recommend using that one, then using my fixed GUI's like I describe above.
Re: MineFactory Reloaded
Posted: 09 Jan 2014, 01:16
by meuqsaco
Has everydoby given up on this mod? It's been 6 months and we have a lot of missing textures. The ones we have a greatly superior than any other pack out there, though.
Can someone give any status update?
Re: MineFactory Reloaded
Posted: 12 Jan 2014, 00:39
by lifeseeker128
I've looked through what's here already. It's confusing and incomplete with several different sizes. Inconsistency abounds. I'd like to have a patch of all that's completed in at least 128 resolution, but it's not exactly a popular thread, tbh. I may get to putting a few things together myself provided time and a mostly completed pack for my own game. I just like to have at least 128 resolution for completeness and like to have all the textures consistently sized and styled for ease of batch resizing.
Re: MineFactory Reloaded
Posted: 12 Jan 2014, 11:37
by Eunomiac
I've completed the remaining GUIs at 1024x1024 resolution:
- Autobrewer
- Block Placer
- Ejector
- Laser Drill
- Liquicrafter
- Needlegun
- Unifier
I've also included a few extra items and blocks (including the Slaughterhouse) that I made a while back---the items/blocks are only at 64x, unfortunately.
Re: MineFactory Reloaded
Posted: 12 Jan 2014, 16:22
by lifeseeker128
Eunomiac wrote:I've completed the remaining GUIs at 1024x1024 resolution:
- Autobrewer
- Block Placer
- Ejector
- Laser Drill
- Liquicrafter
- Needlegun
- Unifier
I've also included a few extra items and blocks (including the Slaughterhouse) that I made a while back---the items/blocks are only at 64x, unfortunately.
Thanks for the new guis. I suppose scaling up my 64's without a filter is better than leaving it 64 then downscaling. Makes the texture look blocky at 128, but I can deal. I use 32x anyway so it'll hardly effect my use of the patch. I just like having higher resolutions than 64 so I can work on them later with great detail.
Again, thanks for the work; gonna go fix more holes in my mod pack.
Re: MineFactory Reloaded
Posted: 12 Jan 2014, 17:37
by Eunomiac
Yeah, the only reason I had those textures at 64x64 was because I created them a while back just for my own use.
The GUIs, on the other hand, I did last night, and intended them to be 128x standard. I think I derped on that. I recall seeing 1024x GUIs in the 128x packs I've downloaded, but the original (16x) mod textures use 256x256 GUIs, so that suggests I should have made them 2048x. Please let me know and I'll make sure to do things properly next time---I'm not so great with textures, but I learned last night that I can do a pretty good job with GUIs
(That Liquicrafter was a PITA, let me tell you!)
Re: MineFactory Reloaded
Posted: 12 Jan 2014, 18:30
by HanFox
You're correct about GUIs only going up to 1024x1024.
Re: MineFactory Reloaded
Posted: 12 Jan 2014, 19:22
by GreyGhost
When it comes to the beautiful simplicity of BDcraft GUI's, I honestly don't see much of a difference between 512 vs 1024 in game.
EDIT: That's not to say I think they should all be 512... Just that it's not a great tragedy if some happen to be only available that way here and/or there.
Re: MineFactory Reloaded
Posted: 12 Jan 2014, 19:25
by lifeseeker128
GreyGhost wrote:When it comes to the beautiful simplicity of BDcraft GUI's, I honestly don't see much of a difference between 512 vs 1024 in game.
True, is one reason I play in 32x much of the time.
Re: MineFactory Reloaded
Posted: 12 Jan 2014, 20:12
by GreyGhost
Eunomiac wrote:I've completed the remaining GUIs at 1024x1024 resolution:
*snip*
Thanks for this!