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Re: [512x - 32x] Mekanism

Posted: 25 Jun 2016, 23:39
by fyntom2
When will the new textures be out for mekanism v9?
A lot of machines seem the be broken textures and armor seems to be missing texture.
Thanks for your amazing textures <3

Re: [512x - 32x] Mekanism

Posted: 26 Jun 2016, 12:58
by Novamanga
joshaup1999 PM'd me to resize the V9 textures. So I did. I also might have cleaned it up a bit. (I removed all the model textures that no longer work)

Mekanism V9 WIP Hopefully someone will add these to the OP.

This is the total of my contribution to this thread. It is not mine and I will not be doing anything else with this. I have enough threads to contend with. :P

Enjoy,

Novamanga :)

Re: [512x - 32x] Mekanism

Posted: 04 Jul 2016, 16:42
by Kalona
Got a problem with the enrichment chamber texture. When its running it shows the missing texture placeholder. I'm not good at this stuff, so how can i fix it?

Greetz

Re: [512x - 32x] Mekanism

Posted: 04 Jul 2016, 17:34
by Aaeru1022
so what's probably happening is that the resource pack texture is of a different type than what is now used in the mod. what I call texture types are: normal, animated, ctm, and model. each being progressively harder to make.

Currently in the patch the 2 textures:
EnrichmentChamberFront.png and EnrichmentChamberFrontOn.png
are both normal textures (a signal 128x128 image). it is possible that the texture that mekanisms wants now is of a different type.

How to check this is by looking inside the Mekanism-1.7.10-bla.bla.bla.jar file (using something like 7zip or winrar)
And finding the new Enrichment Chamber textures that are included.

For reference:

Animated textures are typically a long image (think of an old film real all the frames are connected)

CTM (Connected Texture Map "I think") textures are like the ones held in the ctm folder of the patch (typically several normal textures arranged in a block)

Model textures are complicated and look a bit like paper craft but with some disconnected bits. (these are typically held in there own folder (not the "textures" folder))

Re: [512x - 32x] Mekanism

Posted: 04 Jul 2016, 18:47
by Novamanga
Kalona, which version are you using and at what resolution?

Edit - Yes, it was my downloads. Updated with correct Mcmeta file.

Sorry :)

Re: [512x - 32x] Mekanism

Posted: 04 Jul 2016, 19:53
by Kalona
wow that was fast thank u both for your responses :)

And no problem nova those patches are huge, thx for fixing it fast like that :)

Re: [512x - 32x] Mekanism

Posted: 29 Jul 2016, 16:03
by wPatriot
Is it possible that issue still exists for the factories? They still display a missing texture placeholder when active.

Re: [512x - 32x] Mekanism

Posted: 29 Jul 2016, 16:23
by Novamanga
I take it you mean the crusher factory or all of them? Try redownloading this patch as I have just updated the mcmeta files.

Re: [512x - 32x] Mekanism

Posted: 01 Aug 2016, 23:16
by wPatriot
It was with the crusher that I noticed it, so there's a good chance that was the only one that had the issue. I updated and now it's fine. Thanks, not just for the quick fix but for the patch in general, too!

Re: [512x - 32x] Mekanism

Posted: 02 Aug 2016, 13:30
by Zodroid
Should the "custom mesh" textures like Wind Generator and Metallurgic Infuser be working properly? Or are those some of the ones that no longer work?

Just in case they aren't maybe someone could help:

Im using MC 1.7.10 and Mekanism-1.7.10-9.0.3.278.

I also find possible that some other mod might be making the textures not work, in that case here is my modlist: (They all have sphax patches)

https://i.imgur.com/USiqYxe.png