Re: [512x-32x] Mekanism 6.0.4
Posted: 30 Jun 2014, 19:28
JebKerman wrote:HanFox could you scale down the items to 64x64? i don't have them and i couldn't find the download link in time before it was removed.
thanks alot!
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JebKerman wrote:HanFox could you scale down the items to 64x64? i don't have them and i couldn't find the download link in time before it was removed.
thanks alot!
*stops a stopwatch and looks at the time* wow! seriously 5 minutes! O.OHanFox wrote:JebKerman wrote:HanFox could you scale down the items to 64x64? i don't have them and i couldn't find the download link in time before it was removed.
thanks alot!
Technically I did (as I play in 64x), but I still just resized the 128x zip. Saves time trying to work out which ones to do.Nhawks17 wrote:Lol he probably already had it on his computer
Oh thats fancy! I didn't know you could do all that. Here I am using the Photoshop batch function <.<HanFox wrote:Technically I did (as I play in 64x), but I still just resized the 128x zip. Saves time trying to work out which ones to do.Nhawks17 wrote:Lol he probably already had it on his computer
I have a PHP/ImageMagick script that resizes things. I just drop the file structure in an ingoing folder, click some bits and bobs on a basic web-based GUI, click go, and it converts it out in the selected resolutions.
I can do whole mod patches in one click if they're not too messy. Which is likely one of the few reasons I haven't gone entirely insane yet and still actually do textures
oh you lucky son of a foxNhawks17 wrote:Oh thats fancy! I didn't know you could do all that. Here I am using the Photoshop batch function <.<HanFox wrote:Technically I did (as I play in 64x), but I still just resized the 128x zip. Saves time trying to work out which ones to do.Nhawks17 wrote:Lol he probably already had it on his computer
I have a PHP/ImageMagick script that resizes things. I just drop the file structure in an ingoing folder, click some bits and bobs on a basic web-based GUI, click go, and it converts it out in the selected resolutions.
I can do whole mod patches in one click if they're not too messy. Which is likely one of the few reasons I haven't gone entirely insane yet and still actually do textures
We'll my jaw just dropped 50 feet. Thank you for getting the blocks done! You are amazing!!!unpairedbracket wrote:Glad to see someone else has an automated system going. Me, I use a combination of ImageMagick, a shell script and Gradle (I'm a modder, it's what I know) which takes in textures as svg files and outputs zips at all the common sizes. Makes my life much easier.
Anyway, I'm back and I'm working on this again. I've got textures done for the Chemical Injection Chamber, Precision Sawmill, Electric Chest and the Balloon. I'm planning on finally getting MekanismTools properly textured over the course of this holiday, and get an at-least-nearly finished patch out to coincide with the release of Mekanism 7, whenever we decide to do that.
Again, thanks for your great gui work, b0bst3r. I've slightly rewritten the way guis work in Mekanism, so I've changed some of your stuff accordingly - you're better at it than I am, so feel free to mess around with my guis until they look good again (Of note is that the sawmill's gui is off by a bit, I'll fix that within Mekanism soon).
Pretty much every regular block in Mekanism is textured now, I've just got ALL THE TOOLS to go through and get looking nice, then I've pretty much finished. I'll put up a preview in 512x for the curious. If anyone feels like going through the boring task of texturing all the gases, or if someone better than me wants to have a shot at some renders, go for it. I look forward to seeing what you come up with.
Well in my defense the sawmill was not done by me lol that was one of the original set (you'll see it in the download you got in the OP) done by whoever did them first.unpairedbracket wrote:Again, thanks for your great gui work, b0bst3r. I've slightly rewritten the way guis work in Mekanism, so I've changed some of your stuff accordingly - you're better at it than I am, so feel free to mess around with my guis until they look good again (Of note is that the sawmill's gui is off by a bit, I'll fix that within Mekanism soon).