Page 1 of 6

[64x - 32x] Immersive Engineering [MC1.7, 1.10, 1.12, 1.14, 1.16, 1.18 - 1.20]

Posted: 02 Sep 2015, 10:21
by b0bst3r

Immersive Engineering

A tech mod with a certain charm, based on the ideas and concepts of realism-inspired technology.

Downloads

for MC1.20 by PlatinumPunch
Show

for MC1.19 by RareDevil
Show

for MC1.18 by PlatinumPunch
Show

for MC1.16
Show

for MC1.14
Show

v0.12.74 for MC1.12 by Novamanga
Show

for MC1.10
Show

v7.5 for MC1.7.10 by Novamanga
Show

Notes

- Revolver and drill models are not textured. Their detail is so small you wouldn't notice anyway.
- Don't ask for any higher res versions. I won't do it, so don't bother asking.

Changelog

Show
IE-Version 0.6.2

20-11-15:
- Updated to the latest version of Immersive Engineering.
- Includes textures for the Silo, Tank, Bottler and Assembler multiblock machines.
- Includes textures for Pipes, Pumps, Aluminium Fences, Scaffoldings, Drums, Treated wooden plank types and barrels, spotlights, wires, powered lamps, etc... Pretty much everything is textured.
- Added alternative textures for Hemp for those who want to use them.
Note: IE's love of randomly reusing and flipping some textures results in mismatched textures. It's not my fault and I can't really fix it. Blame BluSunrize.

5-9-15:
- Updated to include GUIs for all machines and the Revolver. (Note: Due to the way IE does its GUIs, some of the icons are squished to fit in the tiny alotted space.)
- Fixed a misaligned texture on the Blast Furnace.
- Fixed an improperly reversed section of the Excavator that resulted in the lower coils being misaligned.
- Added metal border to the hazard tile on the front of the Excavator. Didn't look right with warning stripes. The ones around the power sockets remain though.
- Changed the texture of the Light Engineering Block so it's easier to differentiate between the Light and Heavy versions.

Credits

- Whoever made the original ore, metal block and whatever textures all those years ago
- Credits to Nhawks17 for shrinking my textures to 32x.

Re: [1.7.10] Immersive Engineering WIP [64x]

Posted: 02 Sep 2015, 10:23
by HanFox
I know you said you'd likely not come back in the overly insulting Credits section you had before, but the patch needs to be in zip format. Minecraft doesn't understand rars.

Re: [1.7.10] Immersive Engineering WIP [64x]

Posted: 02 Sep 2015, 13:36
by Vermillion
Updated with zip version and rar installation guide.

Re: [1.7.10] Immersive Engineering WIP [64x]

Posted: 02 Sep 2015, 14:04
by HanFox
Considering you've added a zip, which is the sort of file Minecraft understands I've removed the rar and the rar instructions as they're unnecessary. Just means things are in the vein of keeping things simple and easy to understand.

Re: [64x] Immersive Engineering WIP [MC1.7.10]

Posted: 11 Sep 2015, 11:13
by b0bst3r
This looks really good, well done.

-- edit --

BluSunrize had one comment over the Excavator

<@BluSunrize> What the f**k!
<@BluSunrize> they removed hte "IE" from the side >=(

:D

Re: [64x] Immersive Engineering WIP [MC1.7.10]

Posted: 13 Sep 2015, 03:05
by Vermillion
b0bst3r wrote:
This looks really good, well done.

-- edit --

BluSunrize had one comment over the Excavator

<@BluSunrize> What the f**k!
<@BluSunrize> they removed hte "IE" from the side >=(

:D
Psh fine.
I'll add "IE" to the side of the Excavator in the next update... Or i'll put "IC2" because troll.

Re: [64x] Immersive Engineering WIP [MC1.7.10]

Posted: 26 Sep 2015, 19:02
by Nhawks17
Resized to 32x

Re: [64x] Immersive Engineering WIP [MC1.7.10]

Posted: 28 Sep 2015, 09:13
by shuttleshooter
hey vermillion, can you add a 128x patch?

Re: [64x] Immersive Engineering WIP [MC1.7.10]

Posted: 28 Sep 2015, 09:27
by Vermillion
shuttleshooter wrote:
hey vermillion, can you add a 128x patch?
No.

Re: [64x] Immersive Engineering WIP [MC1.7.10]

Posted: 28 Sep 2015, 14:21
by shuttleshooter
well that's a firm answer :D