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Re: [64x] Immersive Engineering WIP [MC1.7.10]

Posted: 18 Apr 2016, 21:11
by mathwizi2005
IE is at 0.7.5
Any attempts at a revisit to texture missing items?

Re: [64x] Immersive Engineering WIP [MC1.7.10]

Posted: 19 Apr 2016, 11:37
by optimus0928
Why don't you just update to 1.9.x?

Sent from my LG-H950 using Tapatalk

Re: [64x] Immersive Engineering WIP [MC1.7.10]

Posted: 19 Apr 2016, 13:00
by Novamanga
Here are the patches I am using in my Infinity patches

Immersive Engineering V7.5 Enjoy :)

Re: [64x] Immersive Engineering WIP [MC1.7.10]

Posted: 24 May 2016, 07:59
by Gradivus
Any reason why this glitch would be happening? Tested with texture pack on and off, Problem only persists with Sphax enabled.

Image

Note the massive bottle going through the bottler lol

Re: [64x] Immersive Engineering WIP [MC1.7.10]

Posted: 26 Oct 2016, 23:28
by RazorEdgeRequiem
does this patch work for MC 1.10.2?

Re: [64x] Immersive Engineering WIP [MC1.7.10]

Posted: 27 Oct 2016, 17:57
by b0bst3r
Managed to get most of it working but this is for IE 0.10.47 or Newer (not older).
<- For MineCraft 1.10.2

Updated again adding in some items Nova did.
Updated again, thanks Nova
Updated adding in uranium plate, plate molds, and scaffolding block tops for aluminium and steel.

Updated 29th replacing Nova's Scaffolding tops with mine cos well mine sucked compared, Nova finished models so they are all good.

Tested with IE build 48 which introduces CTMs which breaks scaffolding tops and a couple of other things, but a good 99% of the mod is done. Big thanks to Nova the models look great specially the Lightning Rod :).

Updated 30th Nova finished the CTMs which were introduced in build 48 of IE

Re: [64x/32x] Immersive Engineering WIP [MC1.7.10]

Posted: 27 Oct 2016, 19:01
by Novamanga
B0bst3r, if you download the textures 3 blocks above, I have done a few of those textures.

If you would like me to do the new model textures, that's fine with me.

Re: [64x/32x] Immersive Engineering WIP [MC1.7.10]

Posted: 27 Oct 2016, 19:29
by RazorEdgeRequiem
Thank you so much. Both of you

Re: [64x/32x] Immersive Engineering WIP [MC1.7.10]

Posted: 27 Oct 2016, 20:14
by b0bst3r
Novamanga wrote:
B0bst3r, if you download the textures 3 blocks above, I have done a few of those textures.

If you would like me to do the new model textures, that's fine with me.
Oh I didn't know they were for 1.10.2 ok guess I just wasted my time lol :D

Edit - Yeah just checked your 7.5 patch against the latest 1.10.2 IE and some of the models are so different, with every update stuff changes.

I am pulling some things out though so all is good, will update when I checked.

But yeah the models need doing, the arcfurnace looks totally different as do the fermenter and squeezer and although I've not really got to the items yet I can see a lot of new stuff that needs doing.

Re: [64x/32x] Immersive Engineering WIP [MC1.7.10]

Posted: 29 Oct 2016, 08:32
by OliviaFurr
now you guys are working on the newest version of this mod, I'd like to request to finish up the 1.7.10 patch for this mod and possibly make it in x128? I've just checked the 1.7.10 download in the OP and a few items and models appear to be incomplete still. thx^^!