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[128x - 32x] Extreme Reactors [MC1.10, 1.12, 1.16 & 1.20]

Posted: 27 Apr 2017, 20:52
by PlatinumPunch

Extreme Reactors

Giants Reactors to harness the power of the atom or mighty Turbines to turn steam into energy? Why not both?

Download

for MC1.20
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Make sure to also download the ZeroCore 2 patch!



for MC1.16 by Grafh83
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for MC1.12 by Novamanga
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for MC1.10 by Novamanga
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Preview

Coming soon... (Sorry)

Credits

HanFox
b0bst3r

Changelog

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2023-12-15: MC1.20 added
2021-03-19: MC1.16 added
2017-12-29: MC1.10 & MC1.12 added

Re: [64x] Extreme Reactors [MC1.10.2]

Posted: 27 Apr 2017, 23:04
by HanFox
I'm going to rework this patch now (b0bst3r asked me to ages ago...).

I was never really fully happy with the Big Reactors patch anyway.

You can keep an eye on progress here: https://github.com/BDcraft-Patches/Pure-ExtremeReactors

I've taken over the OP from LogicEreased (who did the 64x port... (without asking if it was okay :-/ )).

Re: [64x] Extreme Reactors [MC1.10.2]

Posted: 28 Apr 2017, 12:16
by LogicEreased
HanFox wrote:
I've taken over the OP from LogicEreased (who did the 64x port... (without asking if it was okay :-/ )).
That's no problem, i just ported it because it was looking kinda bad between al the sphax textures. But new textures are always welcome :)

Re: [64x] Extreme Reactors [MC1.10.2]

Posted: 26 Nov 2017, 14:29
by Unsomniaque
Hello
Extreme Reactors is very downloaded on Curse (229374 this last month only for version 1.12.2) so many people could take advantage of an update ... This is my case but I can not edit myself.
A good soul to do the job?
Thank you

P.S. : Sorry, automatic google translation

Re: [64x] Extreme Reactors [MC1.10.2]

Posted: 29 Dec 2017, 18:13
by LaughingDeath
For everyone having trouble with the missing Yellorite Ore texture.

The .mcmeta for this texture is missing in the pack.



1.) Unpack the texture pack.

2.) Unpack the extremeReactor.jar from your mods-folder

3.) Open the unzipped extremeReactor folder > assets > bigreactors > textures > blocks

4.) Copy "oreyellorite.png.mcmeta"

5.) Paste this to the unzipped texturepack to exact the same position [Sphax64x_ExtremeReactors_MC1.10.2\assets\bigreactors\textures\blocks]

6.) Rezip the texturepack (open the folder and select everything in it. If you zip the whole folder it won't work)

7.) Done.

Re: [64x] Extreme Reactors [MC1.10.2]

Posted: 29 Dec 2017, 18:22
by HanFox
That png shouldn't be animated anyway, it doesn't change frame by frame so it's pointless. Not sure why LogicErased did that.

I updated the zip so it isn't broken. I really should actually do this patch properly at some point...

Re: [64x] Extreme Reactors [MC1.10.2]

Posted: 29 Dec 2017, 18:43
by Novamanga
Here's what I'm using in my modpacks


Extreme Reactors for MC 1.12 Extreme Reactors for MC 1.10 These are just renamed files from Hans' Big Reactor files. Plus a few things to fill the gaps :)

Re: [64x] Extreme Reactors [MC1.10.2 & MC1.12]

Posted: 29 Dec 2017, 18:48
by HanFox
Noice. Added Novamanga's files to OP instead.

Doesn't change the fact I really should finish the patch (and probably finish updating TE, too... amongst others... muh).

Re: [64x] Extreme Reactors [MC1.10.2]

Posted: 28 Apr 2019, 02:44
by PlatinumPunch
Novamanga wrote:
29 Dec 2017, 18:43
Here's what I'm using in my modpacks
I am in the middle of making the Netherending Ores patch (512x), and one of the ores include Yellorite, which is an ore from Extreme Reactors. Is there any particular design you were after? It needs to be remade because of course these patches are no higher than 128x. When I'm done, I can share it with you, and you can plop it into your patch, to keep consistency across the two mods.

Re: [64x] Extreme Reactors [MC1.10.2]

Posted: 28 Apr 2019, 06:41
by HanFox
PlatinumPunch wrote:
28 Apr 2019, 02:44
I am in the middle of making the Netherending Ores patch (512x), and one of the ores include Yellorite, which is an ore from Extreme Reactors. Is there any particular design you were after? It needs to be remade because of course these patches are no higher than 128x. When I'm done, I can share it with you, and you can plop it into your patch, to keep consistency across the two mods.
Big Reactors has a 512x Yellorite ore texture: releases-for-mods-f9/512x-32x-big-react ... t1550.html

I can even give you a PSD of it if you like.