Page 3 of 6

Re: [WIP] 1.6.2 (128x) Mo' Creatures

Posted: 28 Aug 2013, 22:19
by Morgsta270
Sick , I'll add these to the download link and credit you , you seem to be good at insects I suck at them , Could you maybe try and do some more since this is amazing :)

Re: [WIP] 1.6.2 (128x) Mo' Creatures

Posted: 29 Aug 2013, 07:19
by XxDr3wzeexX
Morgsta270 wrote:Sick , I'll add these to the download link and credit you , you seem to be good at insects I suck at them , Could you maybe try and do some more since this is amazing :)
Thanks For The Feedback :) Ill Try Do Some More When I Have Time. Prelims are coming up have to study.

Re: [WIP] 1.6.2 (128x) Mo' Creatures

Posted: 02 Sep 2013, 16:46
by mrbysco
Is there a way you could delete the .DS_Store files before you post them? there almost in every map. Just a tip.

Re: [WIP] 1.6.2 (128x) Mo' Creatures

Posted: 02 Sep 2013, 23:24
by Llama Farmer
mrbysco wrote:Is there a way you could delete the .DS_Store files before you post them? there almost in every map. Just a tip.
Those are just useless files that macs create when you make a .zip file. Unfortunately they are invisible to us (mac users). As such, Morgsta will only be able to delete them by using a PC (if he? I assume he..., has one). There might be complex methods of removing them with a mac, but they're pretty hard I think.

Re: [WIP] 1.6.2 (128x) Mo' Creatures

Posted: 03 Sep 2013, 03:24
by Aedaeum
Llama Farmer wrote: Unfortunately they are invisible to us (mac users)
Here's a little link for those who don't know how to unhide those annoying ds files: http://www.macosxtips.co.uk/index_files ... -files.php

Re: [WIP] 1.6.2 (128x) Mo' Creatures

Posted: 03 Sep 2013, 15:00
by Llama Farmer
Aedaeum wrote:
Llama Farmer wrote: Unfortunately they are invisible to us (mac users)
Here's a little link for those who don't know how to unhide those annoying ds files: http://www.macosxtips.co.uk/index_files ... -files.php
Tried this out, and did find it pretty cool. However, I found that whenever I emptied the trash after removing the hidden files (.DS_store, etc.), they simply came back (inside the patch folder). Fortunately, I found this great application that allows Mac users to edit zip files without extracting them, and also allows us to delete those pesky, irritating files of doom. :D

Re: [WIP] 1.6.2 (128x) Mo' Creatures

Posted: 03 Sep 2013, 17:18
by Morgsta270
I didn't even know they were there sorry

Re: [WIP] 1.6.2 (128x) Mo' Creatures

Posted: 08 Sep 2013, 03:16
by LLunatic
Anyone else gonna make any amazing textures for Mo Creatures? ^_^ i have loved all the ones that have been posted so far. :D

Id like to see one for the turtles, maybe the wyvernsand all the tools, meats, hides, armors and whatnot.

Re: [WIP] 1.6.2 (128x) Mo' Creatures

Posted: 29 Sep 2013, 19:10
by Morgsta270
hey everyone just got my macbook back and i can start this again :D

Re: [WIP] 1.6.2 (128x) Mo' Creatures

Posted: 01 Oct 2013, 23:53
by LLunatic
Woot! I look forward to seeing more textures :D

Thanks!