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Re: [128x/64x/32x] Biomes O' Plenty [MC 1.5.x & 1.6.x]

Posted: 19 Oct 2013, 05:02
by IamProvocateur
Thank you SO MUCH! It looks awesome!

-- 19 Oct 2013, 00:02 --

Oh - on the wheatgrass - I was just wandering around in the world and realized- the reason I changed it at all was it looks just like sprout and since the point of the mod is to give variation and both are widely used - I decided one or the other should change. I was thinking of changing sprout too honestly - because it looks so much like barley/wheat... but I left it since it changes color w the environment.

Re: [128x/64x/32x] Biomes O' Plenty [MC 1.5.x & 1.6.x]

Posted: 19 Oct 2013, 05:22
by BonaireDreams
Great job everyone. Looks awesome!.

Just to confirm, has the link in the first post been updated to the final version?

Thanks

Re: [128x/64x/32x] Biomes O' Plenty [MC 1.5.x & 1.6.x]

Posted: 20 Oct 2013, 15:32
by Sir Oldie
No i have not resized the pack yet because there are a few bits i want to finish before finally re-sizing, or unless you are talking about the working folder in which case yes it has been updated.

EDIT: 1.6.x patch is complete.
Just need to create a 1.5.x port and then it can be moved to complete patches

EDIT2: Can this be moved to complete, thank you.

Re: [128x/64x/32x] Biomes O' Plenty [MC 1.5.x & 1.6.x]

Posted: 20 Oct 2013, 15:49
by HanFox
Needs in-game previews before it can be moved.

Re: [128x/64x/32x] Biomes O' Plenty [MC 1.5.x & 1.6.x]

Posted: 20 Oct 2013, 15:52
by Sir Oldie
Oh yeah woops, Will work on that now.

Re: [128x/64x/32x] Biomes O' Plenty [MC 1.5.x & 1.6.x]

Posted: 20 Oct 2013, 16:06
by _Rein20_
Hey the Smoldering Grass should really be changed. The current texture is a disgrace. It looks like it was made by a 5 years old :D . I don't even remember who made it. I think snake2332 threw it in when he made one of the patches. It was never intender to stay for permenet. Please change it. I actually tried to make a better one but failed numerous times.
I mean ... look at it : Image
Also a better version on the barley : Image :)

Re: [128x/64x/32x] Biomes O' Plenty [MC 1.5.x & 1.6.x]

Posted: 20 Oct 2013, 16:10
by XanderGryphon
Apologies if this is in the wrong place for such a post, rather new to the website in terms of posting, though I'm a long-time fan of the work done here.

I downloaded the 64x resource pack and BoP patch, combined them and started using it. Everything looks great.. except.. I'm noticing a lot of whitish pixels along the edges of a few things. It sometimes disappears depending on the angle at which I look at them, other times it seems to just be present always.


Show
Image
Image


Edit: It appears this happens due to my playing with a short/tiny view distance. Not sure if there's anything that can be done considering that, but just in case I thought I should at least mention it.

Re: [128x/64x/32x] Biomes O' Plenty [MC 1.5.x & 1.6.x]

Posted: 20 Oct 2013, 16:28
by Sir Oldie
@_Rein20_ Yep, the smouldering grass is not great, i will try and come up with something better. Also i will add your better barley because otherwise it looks like fields of wheat.

@XanderGryphon I will see if it is my lousy resizing program and resize with something better, if that does not work then i am not sure :-/

Re: [128x/64x/32x] Biomes O' Plenty [MC 1.5.x & 1.6.x]

Posted: 20 Oct 2013, 16:32
by XanderGryphon
Sir Oldie wrote:
@XanderGryphon I will see if it is my lousy resizing program and resize with something better, if that does not work then i am not sure :-/
Much appreciated, even if nothing does work. I can play on Normal view distance for the most part, generally I use short/tiny just because it runs faster that way. I just wanted to mention it in case it was something worth looking into. :)

Re: [128x/64x/32x] Biomes O' Plenty [MC 1.5.x & 1.6.x]

Posted: 20 Oct 2013, 16:43
by _Rein20_
Also different bamboo sapling : Image