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[128x - 32x] Ex Nihilo [MC1.6 - 1.12]

Posted: 23 Nov 2013, 05:01
by XxDr3wzeexX

Ex Nihilio

Erasmus Crowley wrote:I'm totally addicted to playing Skyblock maps, which is the major influence for this mod. I love starting from nothing and working my way up, but I have always felt that there were a few glaring omissions in vanilla skyblock that didn't make any sense. This is how I fixed them.

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Ex Nihilo Creatio for MC1.12 by Novamanga
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v0.3.9 v0.3.8.2 v0.2.4


Ex Nihilio Omnia for MC1.10.2 by Novamanga
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v1.2.1 v1.1.2 v1.0.0


v1.38.36 for MC1.7.10 by Novamanga
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for MC1.6.4
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Preview

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Barrels
Image

Sieves
Image

Ore Blocks
Image

Credits

-Sphax for some used textures used for bases
-Novamanga for compiling and finishing the patch
-Aedaeum for the Sphaxification Repo pack
-HanFox for textures he created that have been used from the repo
-NintendoFan37 for the Steve doll

Re: [1.6.4] Erasmus Crowley's - THE SKYBLOCK COMPANION MOD

Posted: 23 Nov 2013, 05:13
by Aedaeum
That grass seed looks amazing, nice to see a new artist on the forums :)

One thing to note though, please don't capitalize every letter of every word; it's awkward to read and distracts from the content. Thanks :)

Re: [1.6.4] Erasmus Crowley's - THE SKYBLOCK COMPANION MOD

Posted: 23 Nov 2013, 05:50
by XxDr3wzeexX
Aedaeum wrote:That grass seed looks amazing, nice to see a new artist on the forums :)

One thing to note though, please don't capitalize every letter of every word; it's awkward to read and distracts from the content. Thanks :)
Ill Fix That Now :)
Oops, old habits die hard... -_-!

Re: [1.6.4] Erasmus Crowley's - THE SKYBLOCK COMPANION MOD

Posted: 01 Dec 2013, 03:28
by tortmancomith
Hi first off once you go sphax you cant go back lol. That being said its a shame this project died im working on a modded skyblock pack, and it would be nice to have sphax in it.

Re: [1.6.4] Erasmus Crowley's - THE SKYBLOCK COMPANION MOD

Posted: 01 Dec 2013, 04:15
by Zakol
tortmancomith wrote:Hi first off once you go sphax you cant go back lol. That being said its a shame this project died im working on a modded skyblock pack, and it would be nice to have sphax in it.
Um. I don't think it's dead. If you check, it was last edited on the 29th of November. That's only 3 days ago, or 2 depending on time zone.

Re: [1.6.4] Erasmus Crowley's - THE SKYBLOCK COMPANION MOD

Posted: 01 Dec 2013, 05:02
by XxDr3wzeexX
tortmancomith wrote:Hi first off once you go sphax you cant go back lol. That being said its a shame this project died im working on a modded skyblock pack, and it would be nice to have sphax in it.
Dead... no very much alive. :/
Sieve textures are done and so are 'gravel ores' and 'sand ores'.

Re: [1.6.4] Erasmus Crowley's - THE SKYBLOCK COMPANION MOD

Posted: 01 Dec 2013, 06:16
by tortmancomith
very cool my bad there i have watched the thread for awhile and havent seen a download or post i have a makeshift patch. Honestly if it isnt textured sphax style no matter how good the mod it gets a fancy .disable till it does. Once again sorry for the confusion i just seen the adds there cant wait for a download.

Re: [1.6.4] Erasmus Crowley's - THE SKYBLOCK COMPANION MOD

Posted: 02 Dec 2013, 20:57
by EliteNeet
So excited about this.

First you get me hooked on the mod and you are making a patch for it!

I've actually been wanting to do a skyblock map for a while now and this mod has me hooked. Hope you finish this up soon!

Re: [1.6.4] Erasmus Crowley's - THE SKYBLOCK COMPANION MOD

Posted: 03 Dec 2013, 01:31
by robotthunder500
I love the wood textures o-o I'd love those to be plank alts

Re: [1.6.4] Erasmus Crowley's - THE SKYBLOCK COMPANION MOD

Posted: 13 Dec 2013, 21:54
by XxDr3wzeexX
Anyone able to help me packing the textures i don't know how