[512x - 32x] Better Grass & Leaves / Foliage [MC1.6 - 1.12 & 1.16]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Post 16 Jul 2016, 11:44

From what I can tell nothing's really changed so all I've done is updated the mcmeta so it no longer complains about compatibility.

If anything is broken let me know.
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Post 30 Jan 2017, 17:07

Will this be updated maybe?
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Post 30 Jan 2017, 17:46

I've updated the pack number to remove the nag... didn't actually test it. Let me know if anything is broken.
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Post 30 Jan 2017, 18:01

Just some small things that I found pretty fast:

1) https://imgur.com/a/RyPA5

2) https://imgur.com/a/QDSXP
Could u add different falling leaves for all types?

3) https://imgur.com/a/HBemS
Idk if this should look like this.

4) https://imgur.com/a/mIFQX


PS: How to update the pack number?
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Post 30 Jan 2017, 18:13

1) Oh, I should probably take the water lilies out of the pack now seeing as they are native to the main PureBD pack.

2) I can, they should have them for the most part... Maybe he changed how they work again.

3) Not sure how you've managed that. Might be a bug with the mod.

4) That's due to the mod adding "rounded" logs. If you don't like how it looks disable it in the mod options.
PS: How to update the pack number?
You open the zip, edit pack.mcmeta and change the pack_format. But I'm not sure how that's relevant to you.
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Post 23 Oct 2017, 13:56

Hello, I have some odd issue when activating Sphax (with or without BetterGrass/Foliage in it, or the textures in the .jar) whenever I activate it the better grass just vanishes, could this be caused by it not detecting the grass_top.png in /assets/minecraft/textures/blocks? what could I do to change that? I will not test with an unedited base pack to see if it persists (since I have added quite a few mod patches to it)

Great textures!

so I tested with a non edited sphax pack and the same issue exists, I somehow don't get the fuzzy new grass textures but I've seen pictures where others get them, this is odd
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Post 23 Oct 2017, 14:01

Which version of Minecraft are you using?
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Post 23 Oct 2017, 14:42

I'm using 1.12.2 might that be causing the issue somehow? I tested it without grass_top but it is the same issue, if you could push me to where to fix the issue that would be awesome but it's okay if not, still looks good, was just a blast with all that fuzzyness in the trees and below ^^

edit:

It seems the issue would be with the base pack (using x64) but I can't wrap my head around what would overwrite those files from better grass, since nothing is even remotely named the same.
neither in /assets/minecraft/textures/blocks nor the respective bettergrass, nor with duplication in both places does it work
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Post 23 Oct 2017, 15:31

The grass is not a texture issue, it's a model issue. Basically Better Foliage looks for 2 things: the block (e.g. the grass block) and a whitelisted model (by default block/grass). However, PureBDcraft doesn't use block/grass it uses block/bdc_grass because we're special ;)

Basically it requires a new file and a betterfoliage config reset (as the mod seems to not be able to detect when a resourcepack adds extra configuration properly).

So, for now what you'll need to do (as I'm not going to release an update until I can do some proper checks and I have no idea when I can work on it properly) a new file called grass_models_default.cfg and place it in /assets/betterfoliage/ in your resourcepack.

The contents of that file should be:

Code: Select all

// Vanilla
block/bdc_grass,top
block/bdc_grass_snowed,top
block/grass,top
block/cube_bottom_top,top

// Lithos Core
block/soil/grass_master,top
Then go to your Minecraft instance and go in the config folder and delete the betterfoliage.cfg (or you can open Minecraft > Click "Mods" > Select "Better Foliage" > Click "Config" > Click "Block Types" > find "Grass Models" and on the far right click the circle with 3 lines coming out of it (Reset to Default) and it should update the "3 entries" to "5 entries").

I suspect that this issue is technically a mod bug as it's not reading the cfg files properly when a new resourcepack is loaded. Although this could technically be seen as a way to preserve the configs so something you removed doesn't come back. Either way, I've reported it to the dev (https://github.com/octarine-noise/Bette ... issues/156).

As for any "fuzzyness" I cannot replicate the issue.
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Post 23 Oct 2017, 16:00

Thank you so much, this worked perfectly! Especially for helping since it seems not be a graphic pack related bug.
This worked perfectly and for fuzzyness, I didn't mean it in terms of a graphical glitch where an object becomes fuzzy but the overall fuzzy atmosphere created by all that grass and those extra leaves, it really feels beautiful with sphaxification! The only graphic pack I ever loved, yet tried so many.

You really made my day with this!
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