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Re: [512x - 32x] Forestry [MC1.4 - 1.12]

Posted: 25 May 2019, 23:49
by Zenibo
Hey, I have a quick question. How come for 1.12, there's no higher-res textures while for 1.10 there are? This isn't like a complaint or anything, I'm genuinely curious as to why that would be.

Re: [512x - 32x] Forestry [MC1.4 - 1.12]

Posted: 26 May 2019, 08:00
by Novamanga
Simple answer. I made them for the modpacks I put together. So, I only needed up to 128x. If HanFox had put them together they would have been 512x.

Re: [512x - 32x] Forestry [MC1.4 - 1.12]

Posted: 17 Jul 2019, 20:53
by Adamski
Hello,

here you get the Forestry 128x POM Patch for Sphax

Download Link: Image



And here are some more screenshots:
Show

Image
Image
Image
Image


Requirements:
Show

You will need a decent System to run Minecraft with these Textures.
Here are my Specs:
Intel [email protected]
32 Gigabyte RAM ==> dedicated for Minecraft is 16 Gigabyte but 12 work too (anything lesser will be, try and error).
MSI Radeon Vega 56 Air Boost with 8GB VRAM
I can run Modded Minecraft (200+Mods) with these specs including the Shaders and Resource Pack @30 to 40 FPS.

Installation:
1. Use Forge modded Minecraft 1.12.2 or compatible version (google for more details)
2. Install Optifine 3. Install shaders 4. Download the resource pack 128x for MC1.12.2 from this thread (normally top most post)
5. Download this POM patch for for the pack in this thread
6. Copy both files into the resource pack folder of Minecraft
7. Activate first the main resource rack for the mod and then this patch for POM afterwards.

You must use Optifine with active and decent working shaders. (I suggest for best results SEUS 1.00 new)
The shaders must support Parallax Occlusion Mapping. Continuum does not work.

Re: [512x - 32x] Forestry [MC1.4 - 1.12]

Posted: 01 Jan 2020, 19:37
by Esoteric
Pods are changed in 1.12 that merged the pod textures 0 and 2 into 0
As well change it in the model Json