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Re: [512x - 32x] Forestry [MC1.4 - 1.10]

Posted: 26 Oct 2017, 09:37
by HanFox
I'll update this properly at some point. I just became very disheartened that I made the fences/gates looks good then they decided to go lazy dev mode and hard-coded them so that was no longer possible. Not checked in ages if it is now again possible (I suspect not).

Re: [512x - 32x] Forestry [MC1.4 - 1.10]

Posted: 26 Jan 2018, 14:57
by C4veman
thanks

Re: [512x - 32x] Forestry [MC1.4 - 1.10]

Posted: 09 Sep 2018, 19:20
by grydian
Hey I would love if this was updated... Thanks!

Re: [512x - 32x] Forestry [MC1.4 - 1.10]

Posted: 09 Sep 2018, 19:24
by HanFox
I'll take a look at some point soon, I hope.

Re: [512x - 32x] Forestry [MC1.4 - 1.10]

Posted: 09 Sep 2018, 19:34
by grydian
Thanks :)

Re: [512x - 32x] Forestry [MC1.4 - 1.10]

Posted: 05 Mar 2019, 20:11
by MauveCloud
HanFox wrote:
09 Sep 2018, 19:24
I'll take a look at some point soon, I hope.
Almost 6 months now and b0bst3r's 64x patch is still the only one for this mod for 1.12.x. :( Please at least tell me you haven't forgotten about this (or worse, given up on it).

Re: [512x - 32x] Forestry [MC1.4 - 1.10]

Posted: 05 Mar 2019, 22:04
by Novamanga
Here you go MauveCloud. These are what I use in the modpacks I make.

Forestry Ver 5.8.0.295 for MC1.12 I believe these are mostly up to date but are missing the new habitat stuff.

Enjoy :)

Novamanga

Re: [512x - 32x] Forestry [MC1.4 - 1.10]

Posted: 05 Mar 2019, 22:16
by HanFox
MauveCloud wrote:
05 Mar 2019, 20:11
HanFox wrote:
09 Sep 2018, 19:24
I'll take a look at some point soon, I hope.
Almost 6 months now and b0bst3r's 64x patch is still the only one for this mod for 1.12.x. :( Please at least tell me you haven't forgotten about this (or worse, given up on it).
Muh, I'm disenchanted that I can't change the fences how I want, but mostly I just have no time. I'm either working on the main resourcepacks, or the website. In my downtime I play other games (time sinks like Witcher 3, or Stardew Valley/Starbound/Factorio/etc.) or spend time with my g/f...

The only mods I expect to go out of my way for in the future to update their patches are CoFH, Forge, JEI and maybe Traverse, and Comforts.

Anyway, I added Novamanga's files to the OP.

Re: [512x - 32x] Forestry [MC1.4 - 1.12]

Posted: 05 Mar 2019, 22:36
by MauveCloud
Thanks, Novamanga. I probably won't bother making a habitat former, and I haven't decided yet whether to try using fences made of Forestry-specific woods this time (if I find an abandoned mine, I'll probably use those fences instead). FWIW, I personally prefer the ingot and gear colors from the 1.7 patch, so I copied those over in my local copy.

Re: [512x - 32x] Forestry [MC1.4 - 1.12]

Posted: 18 Mar 2019, 20:15
by lolipoo
Hello,

For some reason when I try to activate this pack with the following list activated, all packs are deactivated unless I disable forestry.
Note that the whole pack works fine without Forestry, and if I manually add some bits like forestry/textures/blocks it works ok.

I am not able to pinpoint which interactions causes issues, would you have some tips ?

Whole pack :

Code: Select all

advanced_solar_panels
buildcraftbuilders
buildcraftcore
buildcraftenergy
buildcraftfactory
buildcraftlib
buildcraftrobotics
buildcraftsilicon
buildcrafttransport
chickenchunks
cofh
compactsolars
endercore
enderio
enderstorage
ic2
ironchest
jei
mekanism
mekanismgenerators
mekanismtools
microblockcbe
minecraft
mrtjpcore
projectred
railcraft
realms
thermaldynamics
thermalexpansion
thermalfoundation
Thanks for your help

---EDIT
After enabling one by one, I'm able to pinpoint the incompatibility of this pack with the Buildcraft one. If any one knows why or how to fix, I'm all ears.