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Re: [512x - 64x] EnderIO [WIP]

Posted: 20 Dec 2013, 21:33
by Hyer
Very nice job bobst3r! I especially like the green machines. I give lots of credit to Rockawill too, I will use textures from both packs. Thanks you guys!

Re: [512x - 64x] EnderIO [WIP]

Posted: 21 Dec 2013, 10:42
by Rockawill
Bobst3r, your download link points not to any PNGs but to a single file thats like 700kb big.
It has no file extension to my knowledge and i don't know how to open it.
Any help :)

Re: [512x - 64x] EnderIO [WIP]

Posted: 21 Dec 2013, 12:07
by HanFox
Rockawill wrote:
Bobst3r, your download link points not to any PNGs but to a single file thats like 700kb big.
It has no file extension to my knowledge and i don't know how to open it.
Any help :)
Just add .zip to the end of the filename.

Re: [512x - 64x] EnderIO [WIP]

Posted: 21 Dec 2013, 14:44
by Rockawill
Thanks a lot.

Re: [512x - 64x] EnderIO [WIP]

Posted: 21 Dec 2013, 15:51
by b0bst3r
I fixed the file and link - sorry about that no idea what happened to the extension lol

Re: [512x - 64x] EnderIO [WIP]

Posted: 21 Dec 2013, 20:26
by Rockawill
bobst3r can you send me the PSDs? I kinda want to put both our patches together in 256x and 128x aswell.

Re: [512x - 64x] EnderIO [WIP]

Posted: 25 Dec 2013, 17:30
by b0bst3r
No PSDs unfortuantely

Re: [512x - 64x] EnderIO [WIP]

Posted: 14 Jan 2014, 16:53
by lifeseeker128
I've taken a look at the "new fixed stuff" patch, as well as the inde 64x patch for the mod. I'd rather delete any default textures present in any patch than have them available. They tend to screw up attempts to batch resize by making any missized textures look worse than default in game. Also, not all the textures within the supposed 512x patch aren't all the same resolution. Some of the animated textures like ender_still.png are 128 in width rather than 512.

In the case of the inde 64 patch. Guis are great, found no default reference textures, but I'm more comfortable working with 128 resolution rather than 64. Not a demand; only observation. I'll likely pick and choose which of the textures are present and larger than the others then resize them larger without a filter to gain the needed effect for my own patches. I'll share what I will have eventually once I find a free service for hosting the files for download that I'm satisfied with.

Thanks for the hard work. I may try my hand at a few things later on. All this work means nothing to me unless I actually play the game while I fill holes in my mod pack.

Re: [512x - 64x] EnderIO [WIP]

Posted: 14 Jan 2014, 18:15
by Rockawill
I have the PSDs for every texture except the ones Bobster did.
You are very welcome to have them and improve.
I barely have any skill in making good Sphax textures.
I just dont get how to get that look :)

Re: [512x - 64x] EnderIO [WIP]

Posted: 15 Jan 2014, 17:47
by lifeseeker128
Rockawill wrote:
I have the PSDs for every texture except the ones Bobster did.
You are very welcome to have them and improve.
I barely have any skill in making good Sphax textures.
I just dont get how to get that look :)
Perhaps later, right now my mod pack updated last night and is having some item id problems.