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Re: [64x] EnderIO

Posted: 26 Jun 2018, 11:50
by HanFox
blackdragonIV wrote:
the link to 1.12 patch is not working, can you update it?. also can you consider a 128x version and finally i wanted to say awesome work on the patch.
If you wanted larger resolutions you'd be stuck redrawing everything yourself. I'm pretty sure b0bst3r doesn't keep vector files for easily resizing.

I've moved this to Releases. I'm pretty sure there's a few issues or whatever, but I'm sure at some points it's been "done" in the past.

Re: [64x] EnderIO [MC1.7 - 1.12]

Posted: 04 Jul 2018, 20:33
by DrAkademik
Just wanted to say great job on the update. Just downloaded the mod and the patch to my Modpack I made for Sphax ( All the mods in it have Sphax textures ) and it looks great so far.

Keep it up :D

Re: [64x] EnderIO [MC1.7 - 1.12]

Posted: 16 Jul 2018, 11:55
by LordKhaox
Hey just wanted to say thx for the patch :) I noticed in the new version on the curse launcher the texture for the powered spawner is broken and looks purple and black tested with just enderio and sphax .

Keep up the good work

Re: [64x] EnderIO [MC1.7 - 1.12]

Posted: 16 Jul 2018, 19:06
by DrAkademik
Ya, I've been checking back like everyday to see if it's been updated to 5.0.29 lol. Can't wait to see how the New Ender Armour and tools are going to look. Hope they do the face masks like the iron armour helmets. Wish I could help but like most devs design isn't my strong points lol

Re: [64x] EnderIO

Posted: 28 Nov 2018, 12:17
by Doctrina
b0bst3r wrote:
30 May 2018, 02:32
Coming soon
Image
Image

Released

Edit: OC conduit updated in next release
Ender IO Updated in 25/11and changed the structure of the conduits, I could not conset because I do not have much skill, can release an update in the package? Plis

Re: [64x] EnderIO [MC1.7 - 1.12]

Posted: 28 Nov 2018, 15:55
by b0bst3r
Thanks for the heads up Doctrina, fixed in the new download (will be there shortly) which again isn't compatible with any older versions.

I also changed the energy conduit colours to match their respective ore recipes

https://i.imgur.com/d731cV0.jpg

Re: [64x] EnderIO [MC1.7 - 1.12]

Posted: 28 Nov 2018, 16:17
by Doctrina
b0bst3r wrote:
28 Nov 2018, 15:55
Thanks for the heads up Doctrina, fixed in the new download (will be there shortly) which again isn't compatible with any older versions.

I also changed the energy conduit colours to match their respective ore recipes

https://i.imgur.com/d731cV0.jpg
Thanks for the quick response. Your work is very good, it's beautiful. <3 <3
Ps: I use the google translator, because I'm Brazilian, bad English.

Re: [64x] EnderIO [MC1.7 - 1.12]

Posted: 07 Feb 2019, 05:29
by SlenderDodger
The spawners seem broken. The space where the spawner is shows pink empty textures

Re: [64x] EnderIO [MC1.7 - 1.12]

Posted: 08 Feb 2019, 05:39
by b0bst3r
SlenderDodger wrote:
07 Feb 2019, 05:29
The spawners seem broken. The space where the spawner is shows pink empty textures
What version download you using and what EnderIO version?

Re: [64x] EnderIO [MC1.7 - 1.12]

Posted: 29 Aug 2019, 11:02
by DODGE26
will there be a 128 for 1.12.2