Re: [64x] EnderIO [MC1.7 - 1.12]
Posted: 31 Mar 2020, 13:35
Thanks Nova, only recently started playing MC again after a hiatus of playing other stuff.
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This is Minecraft's response if it is being overloaded with memory usage. Essentially, by enabling this pack on top of your other ones I believe it is overclocking your memory allocation and so to prevent crashing, it disables all of them.KZFKreation wrote: ↑27 Jul 2022, 15:36Having some problems with this specific resource pack. Whenever I attempt to apply it, Minecraft will reset all of my resource packs to default. Is there a corrupted texture or something?
No big if it doesn't work, I'm also having the issue with Thermal Expansion and Thermal Foundation. (Keep in mind I've tested all three of these patches separately).
Correct me if im wrong, but doesnt it load the texture onto your vidcard mem, which you cant change as it uses it all by default?PlatinumPunch wrote: ↑28 Jul 2022, 01:02This is Minecraft's response if it is being overloaded with memory usage. Essentially, by enabling this pack on top of your other ones I believe it is overclocking your memory allocation and so to prevent crashing, it disables all of them.KZFKreation wrote: ↑27 Jul 2022, 15:36Having some problems with this specific resource pack. Whenever I attempt to apply it, Minecraft will reset all of my resource packs to default. Is there a corrupted texture or something?
No big if it doesn't work, I'm also having the issue with Thermal Expansion and Thermal Foundation. (Keep in mind I've tested all three of these patches separately).
Try allocating more memory to your game, or if that is not possible, you may have to consider lower resolution?
If you have struggle allocating more memory, you may need to update Java.
15.07.2023 - Bild ist bei Preview .Master80er wrote: ↑10 Jul 2023, 12:24Ender IO Alpha x64 BDCraft MC 1.20.1
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Guten Tag fragen, wissen, einer wo rann, es liegt wenn ich die Fluids still Grafiken auf 64 skaliere dann macht er im Bild Fehler im Tank alles, was auf 16 skaliert ist geht und daher suche ich die Einstellung oder Datei die dafür Skalierung zuständig ist was im Tank ist Wasser Lava .... Nur die Still Gehen nicht die flowing gehen super die können 64 oder 128 sein .
Habe vorübergehend die schlechten x16 Grafiken da rein gemacht das er sie immer mit der Mod mit Ladet, würde schon gern die x64 nehmen können:-P aber der Tank mag halt keine x64 x32, sondern nur x16 und immer nur die Still Bilder.
hello, know one where ran, it's when I scale the fluids still graphics to 64 then he makes error in the picture in the tank everything that is scaled to 16 goes and therefore I'm looking for the setting or file that is responsible for scaling what's in the tank water lava .... Only the still go not the flowing go great which can be 64 or 128 .
I temporarily put the bad x16 graphics in there that he always loads them with the mod, would like to be able to take the x64:-P but the tank just doesn't like x64 x32, but only x16 and always only the still pictures.
Don't think it's that. Has it been updated to 5.3.70? I have allocated 16GB to my game just to cater to my mods (I have a technic-style pack) and it still isn't working as intended.PlatinumPunch wrote: ↑28 Jul 2022, 01:02This is Minecraft's response if it is being overloaded with memory usage. Essentially, by enabling this pack on top of your other ones I believe it is overclocking your memory allocation and so to prevent crashing, it disables all of them.KZFKreation wrote: ↑27 Jul 2022, 15:36Having some problems with this specific resource pack. Whenever I attempt to apply it, Minecraft will reset all of my resource packs to default. Is there a corrupted texture or something?
No big if it doesn't work, I'm also having the issue with Thermal Expansion and Thermal Foundation. (Keep in mind I've tested all three of these patches separately).
Try allocating more memory to your game, or if that is not possible, you may have to consider lower resolution?
If you have struggle allocating more memory, you may need to update Java.