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Re: [512x - 32x] IndustrialCraft² v1.118 / v2.0.150exp

Posted: 26 Sep 2013, 00:31
by HanFox
I fixed item transparency already as far as I'm aware, but only in the latest exp version.

Re: [512x - 32x] IndustrialCraft² v1.118 / v2.0.150exp

Posted: 26 Sep 2013, 14:34
by Laruae
Any hope for getting the new boats textured? D:

Re: [512x - 32x] IndustrialCraft² v1.118 / v2.0.150exp

Posted: 26 Sep 2013, 15:02
by HanFox
One day I'll do the boats. They were broken for so long I just ignored them :P

Re: [512x - 32x] IndustrialCraft² v1.118 / v2.0.150exp

Posted: 26 Sep 2013, 16:58
by Laruae
Yes please! It has been driving me crazy for so long....

Re: [512x - 32x] IndustrialCraft² v1.118 / v2.0.234exp

Posted: 29 Sep 2013, 17:13
by HanFox
Currently not done is the SemiFluid block, 2 of the new energy packs, and the boats.

Also the Canner GUI looks like crap when you change modes because they made the awful mistake of using a part of the GUI to cover up those sections (which is the top left of the GUI) and of course in most texturepacks other than default or 16x it makes a mess. If someone would like to piss and moan about that on the IC2 forums, please feel free :P

v2.0.234exp
#Added: lots of blocks and GUIs and some items (I should keep better track...)
*Fixed: some of the cables rendering in world

Re: [512x - 32x] IndustrialCraft² v1.118 / v2.0.234exp

Posted: 01 Oct 2013, 05:22
by Hyer
Hanfox, You are amazing with all of the work you have done on all of the mods you have worked on. I think you are a superior artist with the patience to be as good as you are. I have used much that you have created, and I know it's a hard job. I just wanted to tell and thank you. You and the whole crew are very special!
Edit: Just installed 2.0.234exp. Very cool textures on new machines! I especially like the new color of the mass fabricators, and the rework of the EV transformer (didn't like yellow too well). To fix the black background of the copper, tin, gold and hv wires, and the dynamitomote and freq I extract .png files from an old IC2 Sphax zip and replace the ones in the new zip. Works perfectly!

Re: [512x - 32x] IndustrialCraft² v1.118 / v2.0.234exp

Posted: 01 Oct 2013, 07:01
by Aedaeum
Hyer wrote:
Hanfox... You and the whole crew are very special!
He's VERY special indeed :P *jabs HanFox*

Re: [512x - 32x] IndustrialCraft² v1.118 / v2.0.234exp

Posted: 01 Oct 2013, 18:47
by HanFox
Hyer wrote:
Show
Hanfox, You are amazing with all of the work you have done on all of the mods you have worked on. I think you are a superior artist with the patience to be as good as you are. I have used much that you have created, and I know it's a hard job. I just wanted to tell and thank you. You and the whole crew are very special!
Edit: Just installed 2.0.234exp. Very cool textures on new machines! I especially like the new color of the mass fabricators, and the rework of the EV transformer (didn't like yellow too well). To fix the black background of the copper, tin, gold and hv wires, and the dynamitomote and freq I extract .png files from an old IC2 Sphax zip and replace the ones in the new zip. Works perfectly!
Thanks for the kind words :)

I'm not sure why they've got the black bgs again. I must have used the old buggy ones... I'll fix them next release.

EDIT: Well I can't see any items or blocks with black backgrounds... what resolution are you using?
Aedaeum wrote:
Hyer wrote:
Hanfox... You and the whole crew are very special!
He's VERY special indeed :P *jabs HanFox*
Like a potato? 8D

Re: [512x - 32x] IndustrialCraft² v1.118 / v2.0.234exp

Posted: 01 Oct 2013, 19:39
by Horf
HanFox wrote:
EDIT: Well I can't see any items or blocks with black backgrounds... what resolution are you using?
I had the same problem with your 64x Version for IC² 2.0.234

Re: [512x - 32x] IndustrialCraft² v1.118 / v2.0.238exp

Posted: 06 Oct 2013, 01:45
by HanFox
Horf wrote:
HanFox wrote:
EDIT: Well I can't see any items or blocks with black backgrounds... what resolution are you using?
I had the same problem with your 64x Version for IC² 2.0.234
That's just odd because I'm sure I converted it all from 512x down in to all the other sizes and 128x was fine, so 64x should have been too... I've reworked the files they seem to be right now.

Still to do:
  • Boats! :P (Update: Still too buggy to care about)
  • Make the splitter and detector cable look less crap (Update: After poking it a bit I see no reason to really change it)
v2.0.238exp
#Added: SemiFluid block, Adv Energy Pack (T2), Energy Pack (T3)
*Fixed: HV cables rendering in world (because apparently I didn't upload them before!), fixed some items having black BGs

-- Sunday 2013-10-06 @ 02:45:42 --

v2.0.244exp
#Added: SiliconDioxide dust, Uranium pellet, Silver ingot
*Updated: Some GUIs
*Renamed: Some BCtriggers