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Re: [512x - 32x] IndustrialCraft² [MC1.2.5 - 1.11]

Posted: 13 Jun 2018, 20:41
by HanFox
White/Green textures is usually indicative of your VideoRAM getting full.

You'll have to use lower resolution textures.

Re: [512x - 32x] IndustrialCraft² [MC1.2.5 - 1.11]

Posted: 18 Jun 2018, 17:37
by Silverrain
As i saw there is a 1.12.2 Version too... can someone edit the Thread so 1.12.2 comes on First Site? would be nice :)

Re: [512x - 32x] IndustrialCraft² [MC1.2.5 - 1.12]

Posted: 24 Jul 2018, 20:19
by goldennachos
PLEASE HELP!
I used this on the 1.12 patch for a while, but then i downloaded project red with a patch, and now the ic2 mod patch doesnt work anymore. i already tried adding more ram to minecraft, any idea why this is?
Thanks

Re: [512x - 32x] IndustrialCraft² [MC1.2.5 - 1.11]

Posted: 12 Mar 2019, 03:50
by Bovive
feekkee wrote:
14 Jan 2018, 20:02
Novamanga wrote:You need to allocate more memory to minecraft. The IC2 patch is quite big. Either that or try the next size down patch.
I found some new blocks in the version IC2 2.8.39, thought it was those.
But i disabled Optifine and then it worked.

I have the same problem. Even if this is the only texture pack it will reset to default when Optifine is loaded. If I disable Optifine it loads fine. Did you find a solution by chance? Thanks!

Re: [512x - 32x] IndustrialCraft² [MC1.2.5 - 1.12]

Posted: 09 Apr 2019, 20:30
by MauveCloud
Two requests:
1. Transparency thresholds! I mentioned this for the 1.10.2 patch over two years ago, and it still exists in the 1.12.2 patch - the weeding trowel is the most obvious example I know of (when using 128x at least - the 512x textures are probably not affected), but the chainsaw is affected as well, and also some stages of the potato and carrot crops have artifacts at the top that I think are related to this. (edit: correction - carrot crops are apparently no longer picking up the high-resolution textures, looking at decompiled source, apparently it reuses vanilla textures, but since PureBDCraft uses model jsons and a "carrots.png" instead of the expected texture filenames, the vanilla 16x textures end up getting used)
2. Is it possible to remove the "stick" part of the crop-specific textures? IC2 for 1.12.2 apparently does something with the model jsons for crop tile entities that makes those redundant.

Re: [512x - 32x] IndustrialCraft² [MC1.2.5 - 1.12]

Posted: 10 Apr 2019, 09:54
by Novamanga
Re uploaded the files. That will fix the transparency issue. As for the crops, I may look into it in the future.

Re: [512x - 32x] IndustrialCraft² [MC1.2.5 - 1.12]

Posted: 17 Apr 2019, 21:58
by MauveCloud
Do you have a layered version of the seed bag texture? If so, could you please post it? I'm thinking about trying to make some Optifine CIT textures for the different seed types.