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[512x - 32x] Big Reactors [MC1.5 - 1.7]

Posted: 22 Dec 2013, 13:06
by HanFox

Big Reactors

E.Beef wrote:
Big Reactors is a mod for Minecraft, built on the Forge modding platform.

The mod is designed to be a mid-to-late-game complement to less-realistic mods such as Thermal Expansion, Applied Energistics, and Minefactory Reloaded. These mods all offer fun ways to manipulate and "industrialize" your Minecraft world, and rely on a shared power framework.

My core design goal is to provide fun, engaging power systems that are "inspired by" real ones, while maintaining a light-hearted "video game" feel. It should be fun to set up your reactor, fun to modify it, and fun to figure out how to make it work the way you want: more power, less fuel consumption, or even a highly-automated sprawling mega-reactor should all be possible.

Further, the way I wanted the mod to work was to move away from big, heavy-weight UI systems. A reactor shouldn't be a series of toggles on a menu, or slots in an inventory! It should be a giant, humming, enormous machine that you build piece-by-piece. Every piece you add should change how the reactor works, so actually building it is fun.

The result? Big Reactors.

Download

v0.4.0rc11 for MC1.7
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for MC1.6.x
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v0.3.4A2 v0.2.15A


for MC1.5.x by viesiu
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Preview

Image

Credits

viesiu for the original patch
Sparkst3r for the Computer Port

Changelog

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Version 0.4.0rc11 2014-11-18
#Added: Ludicrite ingot and dust

Version 0.4.0rc9 2014-09-27
#Added: Ludicrite block

Version 0.4.0rc1 2014-08-16
*Fixed: File structure
#Added: Some GUI items

Version 0.3.0A
-Removed: 2 no longer used GUI icons
#Added: 2 new GUI icons

Version 0.3.0rc2
#Added: Missing GUI icons

Version 0.3.0rc1
#Added: Connected Glass, Turbine blocks
*Updated: Pretty much everything got a bit of a touch up
!Note: Some of the GUI icons currently aren't done due to a minor bug in the mod. I'll add them once it's updated.
!Note2: Not backwards compatible with older versions of the mod

Version 1.0.4.3
#Initial Release

Re: [WIP] Big Reactors

Posted: 22 Dec 2013, 22:11
by LightHero
Thanks for providing us with a start! :) +1

Re: [WIP] Big Reactors

Posted: 23 Dec 2013, 00:12
by Mr.Scales
Can someone finish the textures that haven't been done and are unfinished.

Re: [WIP] Big Reactors

Posted: 23 Dec 2013, 02:08
by HanFox
I might do it.

There isn't really much to do and it'd be fairly simple if I can just build on the old textures easily without having to redraw much (if anything).

Re: [WIP] Big Reactors

Posted: 23 Dec 2013, 05:54
by LightHero
That would rock

Re: [512x - 32x] Big Reactors v0.2.9A3

Posted: 24 Dec 2013, 18:13
by HanFox
Topic hijacked and textures updated :)

Thank you very much viesiu for supplying your old textures. Made this a lot easier :)

Re: [512x - 32x] Big Reactors v0.2.9A3

Posted: 24 Dec 2013, 18:24
by Mr.Scales
Yay its finally finished

-- 24 Dec 2013, 11:24 --

The yellorite ore is the same texture as the force infused ore from Dartcraft do you mind changing it Han. please

Re: [512x - 32x] Big Reactors v0.2.9A3

Posted: 24 Dec 2013, 18:35
by HanFox
Just don't use DartCraft :P

I'll change it later...

Re: [512x - 32x] Big Reactors v0.2.9A3

Posted: 24 Dec 2013, 18:44
by Mr.Scales
I use Dartcraft all the time (Dartcraft ore glows so I'll use that property to tell the difference)

Re: [512x - 32x] Big Reactors v0.2.9A3

Posted: 24 Dec 2013, 22:20
by HanFox
There you diddle; changed the ore :P