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Re: [512x - 32x] Forestry Mod - Extra Bees & Trees v1.8dev2

Posted: 27 Oct 2013, 01:15
by Aedaeum
@Sir Oldie
xD sure seems that way sometimes.
Also congrats on the "Patches Artist" promotion :)

Re: [512x - 32x] Forestry Mod - Extra Bees & Trees v1.8dev2

Posted: 27 Oct 2013, 01:40
by HanFox
Aedaeum wrote:Also congrats on the "Patches Artist" promotion :)
Matches Aedaeum's pompoms...

Re: [512x - 32x] Forestry Mod - Extra Bees & Trees v1.8dev2

Posted: 27 Oct 2013, 01:48
by Aedaeum
*smacks HanFox with a massive moist trout* :P

Re: [512x - 32x] Forestry Mod - Extra Bees & Trees v1.8dev2

Posted: 19 Nov 2013, 23:17
by b0bst3r
Innoculator in the 1.8dev (MC 1.6) version is out of alignment, it needs to the bigger gap version between the power bar and inventory.

Re: [512x - 32x] Forestry Mod - Extra Bees & Trees v1.8dev2

Posted: 20 Nov 2013, 23:17
by Veskandar
Forestry: 2.2.8.4
MC: 1.5.2
64X

I can not see any difference between a pollinated leaf and a non pollinated one, i have to swap to default pack to see what leaf to use the grafter on.

Re: [512x - 32x] Forestry Mod - Extra Bees & Trees v1.8dev2

Posted: 20 Nov 2013, 23:23
by HanFox
Since Forestry v2.2.8.0 you need to use the Spectacles to see pollinated leaves.

Are you saying you can't see them even with Spectacles?

Re: [512x - 32x] Forestry Mod - Extra Bees & Trees v1.8dev2

Posted: 20 Nov 2013, 23:30
by Mr.Scales
I think he was used to the old 1.4.7 forestry were you didn't need spectacles

Re: [512x - 32x] Forestry Mod - Extra Bees & Trees v1.8dev2

Posted: 20 Nov 2013, 23:33
by HanFox
Mr.Scales wrote:I think he was used to the old 1.4.7 forestry were you didn't need spectacles
Not sure why you'd make them assumption when he specifically gives version numbers?

I know for a fact that before spectacles these textures work perfectly anyway from watching let's plays from both YogsCast and MindCrack.

Re: [512x - 32x] Forestry Mod - Extra Bees & Trees v1.8dev2

Posted: 20 Nov 2013, 23:39
by Mr.Scales
Found a problem
Version: 1.5.2
Resolution: 64x
Show
Image

Re: [512x - 32x] Forestry Mod - Extra Bees & Trees v1.8dev2

Posted: 20 Nov 2013, 23:42
by HanFox
That's technically a mod bug, because my textures match Binnie's for sizing, but it seems to use them in a funny order.

If I change it before the mod is changed all that could happen is he'll re-write the mod and break them all again.