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Re: [512x - 32x] Binnie's Mods: Extra Bees & Trees [MC1.4.7-

Posted: 21 Aug 2014, 14:29
by b0bst3r
LOL unlucky

Re: [512x - 32x] Binnie's Mods [MC1.4.7 - 1.7]

Posted: 24 Aug 2014, 11:17
by HanFox
I've added MC1.7 links to the OP. Nothing new yet.

I'm taking a short break from texturing currently. I think I need it before working on this :P

If anyone does want to do any textures please do them in 512x and post them in the thread :)

Re: [512x - 32x] Binnie's Mods [MC1.4.7 - 1.7]

Posted: 26 Aug 2014, 20:07
by C4veman
:love: thanks man, really appreciated

Re: [512x - 32x] Binnie's Mods [MC1.4.7 - 1.7]

Posted: 26 Sep 2014, 16:07
by HanFox
Finally started actually doing some work on this... the biggest challenge is working out what's even available and usable in-game...

There's a WIP 512x link in the 1.7 progress spoiler. I probably won't be doing other resolutions until I (eventually) get it all done...

Re: [512x - 32x] Binnie's Mods [MC1.4.7 - 1.7]

Posted: 19 Oct 2014, 05:30
by HanFox
Took another break and then started working on it again...

Did the Compartments and realized a lot of GUIs were broken as the mod now uses bits and pieces to build GUIs instead of supplying files so I thought I'd push an update now to fix the GUIs. There are still some minor issues in the GUIs, but that would require Binnie adding some stuff to make them more workable.

Still lots of other stuff to do, too.

v2.0dev5 2014-10-19
#Added: Binnie Core: items: gui arrows; gui: all relevant GUI generation bits; tile: compartments;
*Updated: Binnie Core: items: actions, trigger, validator; ExtraBees: gui: processes
-Removed: Lots of bits and bobs from GUIs that are no longer used

Re: [512x - 32x] Binnie's Mods [MC1.4.7 - 1.7]

Posted: 19 Oct 2014, 10:49
by C4veman
Thanks a lot for the update.

Re: [512x - 32x] Binnie's Mods [MC1.4.7 - 1.7]

Posted: 19 Oct 2014, 16:12
by HanFox
Started work on the Genetics machines!

This'll be the base for the rest of the machines:
Image

See... I do sometimes actually do stuff :P

Re: [512x - 32x] Binnie's Mods [MC1.4.7 - 1.7]

Posted: 19 Oct 2014, 16:26
by C4veman
haha lol

Re: [512x - 32x] Binnie's Mods [MC1.4.7 - 1.7]

Posted: 21 Oct 2014, 12:55
by Chaos
Seems to be stuff missing from the latest release (in the extra trees - items) including master bee database.

Re: [512x - 32x] Binnie's Mods [MC1.4.7 - 1.7]

Posted: 21 Oct 2014, 12:59
by HanFox
Chaos wrote:
Seems to be stuff missing from the latest release (in the extra trees - items) including master bee database.
Oops, I realized I missed them pretty much straight away, but when I rezipped them I put the zips in the wrong folder :P

Should be fixed now.