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Re: [512x - 32x] Thermal Expansion v2.2.2 / v2.4.3.0

Posted: 16 Nov 2013, 01:17
by HanFox
Ah, well, if you can add mods to the pack manually I'd suggest you get WAILA which is a plugin for NEI and it'll tell you what mod a block or item is from in the tooltip.

I looked at your modpack and it doesn't have CoFH or TE in it.

There are a number of mods that add Lead, etc. so it's impossible to easily say without something like WAILA really.

Thermal Expansion 3

Posted: 17 Nov 2013, 08:33
by alexthegre4t
https://www.teamcofh.com/

The brand new Thermal Expansion for 1.6.4 is out in beta today. I would love for anyone to texture this for SphaxPureBDCraft.

Re: Thermal Expansion 3

Posted: 17 Nov 2013, 09:57
by Aedaeum
Potato flux capacitor :D
I'm sure Hanfox will enjoy texturing all the new toys in there.

Re: [512x - 32x] Thermal Expansion v2.2.2 / v2.4.3.0

Posted: 17 Nov 2013, 11:10
by HanFox
Woo, they've changed it so much you can't even just rename mods -> assets.

I'll work on it as fast as I can but there's quite a bit that's new and fiddly.

Added a progress section to the OP so you can see it's not a tiny job, but also, oddly, see progress :)

Re: [512x - 32x] Thermal Expansion v2.2.2 / v2.4.3.0

Posted: 17 Nov 2013, 11:13
by CadenDonuts
Welp, here is my contribution.
https://i.imgur.com/y5oVGfk.gif

Re: [512x - 32x] Thermal Expansion v2.2.2 / v2.4.3.0

Posted: 17 Nov 2013, 22:35
by MrSapient
HanFox wrote:
Woo, they've changed it so much you can't even just rename mods -> assets.

I'll work on it as fast as I can but there's quite a bit that's new and fiddly.

Added a progress section to the OP so you can see it's not a tiny job, but also, oddly, see progress :)
Woot Cant wait!

Re: [512x - 32x] Thermal Expansion v2.2.2 / v2.4.3.0

Posted: 18 Nov 2013, 01:08
by Shmoopy
Waila confirms that the un textured ores are added by TEOreGen.
My tinker construct ore are sphax. Is there anyway to make those overide te ore gen?

Re: [512x - 32x] Thermal Expansion v2.2.2 / v2.4.3.0

Posted: 18 Nov 2013, 02:09
by HanFox
Shmoopy wrote:
Waila confirms that the un textured ores are added by TEOreGen.
My tinker construct ore are sphax. Is there anyway to make those overide te ore gen?
Does it really say "TEOreGen"? Doesn't sound like something any of the CoFH team would have put.

I can only imagine that whoever put together the modpack is using the CoFH custom ore spawner (which works with any ore) to control ore gen and that would be why it says that (if it does at all).

Can you not ask for help from whoever made the modpack?

Re: [512x - 32x] Thermal Expansion v2.2.2 / v2.4.3.0

Posted: 18 Nov 2013, 19:23
by BonaireDreams
@HanFox,

Any chance of getting a download link to your WIP folder. Looks like you have quite a bit done already and I'd like to add it to our texture pack. I know it's probably all 512x but that's fine. I'll replace it once complete and the other sizes come out.

Re: [512x - 32x] Thermal Expansion v2.2.2 / v2.4.3.0

Posted: 18 Nov 2013, 19:38
by HanFox
BonaireDreams wrote:
@HanFox,

Any chance of getting a download link to your WIP folder. Looks like you have quite a bit done already and I'd like to add it to our texture pack. I know it's probably all 512x but that's fine. I'll replace it once complete and the other sizes come out.
No, sorry. I want to get it all out together.