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Re: [512x - 64x] Chococraft 3.0.3

Posted: 22 Mar 2015, 09:25
by Hachiseiko
I'm really busy up until Friday but I'll try and make some time this weekend to patch it.
Thanks for telling me!

Re: [512x - 64x] Chococraft 3.0.3

Posted: 28 Mar 2015, 22:16
by Geethebluesky
Just got the mod and based on what I see for previous versions, I'm already looking forward to the update! Thanks in advance :)

Re: [512x - 64x] Chococraft 3.0.3

Posted: 30 Mar 2015, 19:20
by Hachiseiko
Is the 1.7.X version not official or...? It's not in the mod thread

Re: [512x - 64x] Chococraft 3.0.3

Posted: 30 Mar 2015, 19:55
by Geethebluesky
This is the new mod thread, passed from EddieV to Clienthax. Hope it helps =)

https://www.minecraftforum.net/forums/ma ... illed-into

Re: [512x - 64x] Chococraft 3.0.3

Posted: 30 Mar 2015, 19:56
by Hachiseiko
Oh, brilliant! Thank you so much! I haven't kept myself up to date with this at all xP I'll change the link in the top post and start working right away!

Re: [512x - 64x] Chococraft 3.0.3 [MC1.4 - 1.6]

Posted: 01 Apr 2015, 19:56
by Hachiseiko
Aaaaaaaaaaand it's done! There you go, people!

Re: [512x - 64x] Chococraft 4.1.5 [MC1.4 - 1.7]

Posted: 01 Apr 2015, 22:54
by Geethebluesky
Thanks a whole bunch!! :)

I have two additional questions if that's okay:

- The current mod author has expressed the idea that they may implement the Fat Chocobo if someone models it. I am wondering if you (Hachiseko, or anyone else?) have any modeling skills, is this a good place to ask?

More on-topic: Would anyone be interested in texturing the Fat Chocobo if someone else creates the model? I am willing to find a modeler myself just for that honestly :P

- How can one go about releasing a 32x patch--should I just share my own downsized patch? I use a Gimp batch conversion to make a personal 32x Chococraft texture right now, since I don't have Photoshop and I don't know the settings used by the Pshop script currently floating on these forums.

If someone gives me an idea of the settings for 32x I can probably export something... :)

Re: [512x - 64x] Chococraft 4.1.5 [MC1.4 - 1.7]

Posted: 02 Apr 2015, 12:59
by HanFox
You can't do a MC1.6 & 1.7 zip as you have done. As explained in the rules in the "Minecraft 1.7+" spoiler at least one additional file is required for the patch to work as intended in MC1.7.

That additional file can't be included in the MC1.6 zip because then users will overwrite the one in the main PureBD patch when they drag/drop.

I've edited the OP to not mention 1.7 for now. Please fix it when you can.

Re: [512x - 64x] Chococraft [MC1.4 - 1.6]

Posted: 03 Apr 2015, 09:35
by Hachiseiko
Sorry, Hanfox, I didn't realize. Thank you so much for telling me! I'll fix it as soon as possible!

And Geethebluesky, I would be fine with texturing the Sphax version but I've got a lot of other stuff on my plate right now so... I won't be able to model or anything like that

Re: [512x - 64x] Chococraft [MC1.4 - 1.7]

Posted: 05 Apr 2015, 17:21
by Hachiseiko
I updated it and I hope that this time it's right!