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[512x - 64x] Chococraft [MC1.4 - 1.7]

Posted: 10 Mar 2014, 10:32
by Hachiseiko
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"This mod adds a mob called Chocobo to the game. This includes different coloured mob types with different attributes in their grown-up and juvenile form.

The most basic type can be found in the wild and can be tamed by using "Gysahl Greens" on them. Gysahl Greens is a plant found in the wild, but also can be planted by sowing Gysahl Seeds."

Downloads

for MC1.7.X
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for MC1.6.X
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for MC1.5.2 by quin2kShow

for MC1.4.7 by Cybermaxke
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Preview

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~ Screenshots ~
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Changelog

+ added the chocobo disguise
+ added everything but the chocobo disguise as it is broken
+ added all chocobos, all gysahls and some items

Credits

quin2k and cybermaxke for the older patches

Re: [WIP] Chococraft 3.0.3

Posted: 10 Mar 2014, 10:33
by Sillyman34
I was pretty sure there was already a patch for this. It was used in the hexxit pack

Re: [WIP] Chococraft 3.0.3

Posted: 10 Mar 2014, 10:38
by Hachiseiko
That's the old one though, isn't it?

This one? http://bdcraft.net/forum/chococraft

Re: [WIP] Chococraft 3.0.3

Posted: 10 Mar 2014, 11:59
by Llama Farmer
Looks good, Hachi! Will you be releasing in 512x?

Re: [WIP] Chococraft 3.0.3

Posted: 10 Mar 2014, 12:17
by Hachiseiko
I hadn't planned to but I can if you want to! ^^ It's no problem to resize my textures as I make them with vector graphics

Also, guys!

The texture for the gysahl green is the same when placed in the world and when held in the hand...

So at the moment it looks like this:

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Would this be okay or does anyone have a clever solution to making it look good BOTH in the world and held in hand?

Re: [WIP] Chococraft 3.0.3

Posted: 10 Mar 2014, 12:27
by Llama Farmer
It'd be great if you'd release in 512x! :D

Also, as for the block vs. item issue, I think it's fine as it is. Unless you can find a way to make it look like it's rooted in or something (while still looking good in item form), I think you sometimes just have to accept the limitations of a mod's texture system. Also, I think you should try and stay away from giving it the appearance of it being buried in the ground, as a flat-bottom on the item-form would look strange.

Re: [WIP] Chococraft 3.0.3

Posted: 10 Mar 2014, 12:40
by GreatOrator
@Sillyman The patch you were thinking was modified from the 1.5.x patch (which was easy to convert) but there has been no official patch on the new community site.

@Hachiseiko I will take a look at the textures when I get home as I recall them having a different texture for when planted. Easy fix if it is, it would just be cut off about the point in the plant where your bend is towards the top (or notch, however you want to describe it)

I'll also look at the older textures because I do remember there being some I really wish looked different and let you know as well. Very much happy that you agreed to take on this patch!

Also, 512x would be a good idea as it is relatively easy to downscale to lower resolutions instead of up-scaling (for most)


EDIT: Just confirmed, the 1.6.4 was just a topic that someone posted a link on how to convert the 1.5.x patch to 1.6.x, so no official patch has yet to be made and if you look, those textures are definitely dated and not of the same quality that are being shown now :)

Re: [WIP] Chococraft 3.0.3

Posted: 10 Mar 2014, 12:54
by Hachiseiko
It's settled then! I'll make it in 512 and leave the gysahls as they are for now...

I've started work on the Chocobos and here comes yet another question!

What about the Chocobo's eyes? Do I make them anime style or more natural?? Both are canon in Final fantasy. It all depends on the style...

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Re: [WIP] Chococraft 3.0.3

Posted: 10 Mar 2014, 12:57
by GreatOrator
My opinion, I like the top ones far better and it gives them more personality I think

Re: [WIP] Chococraft 3.0.3

Posted: 10 Mar 2014, 15:17
by Llama Farmer
GreatOrator wrote:My opinion: I like the top ones far better and it gives them more personality I think.
Agreed. Definitely looks more pet-y. :)