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[512x - 32x] Tinkers' Steelworks [MC1.6 - 1.7]

Posted: 06 May 2014, 02:58
by HanFox
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Toops wrote:
Tinkers' Steelworks aims to be a total expansion to Tinkers' Construct by adding new material processing concepts to early and late game. The mod is centered around steel processing, but also will add new types of weapons, utilities, items, mobs, upgraded forms of existing materials such as gold, and more.

Steel should be a material you work for. One does not simply create steel using common household furnaces. Steel work is an art and a labor of love. It requires special planning, meticulous measurements, and a closed chamber environment which can contain temperatures hotter than ghast buggers.

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v1.0.4 for MC1.7
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v0.0.4.2 for MC1.6
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Preview

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Changelog

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Version: 1.0.4 2014-09-20
#Added: Limestone dust
*Renamed: turbine_front -> turbine.top
*Tweaked: Cement textures

Version: 0.0.4.2 2014-05-15 (silent tweakage)
*Tweaked: Modifiers to be tornadoes by sparkst3r, changed cement textures and changed colour of limestone to be more like Chisel's

Version: 0.0.4.2 2014-05-06
#Added: Limestone blocks, Turbine, Cement blocks, liquid cement and liquid limestone
#Added: Vacuum modifiers

Version: 0.0.3d2
#Added: Deeptank block and GUI, Steam
*Tweaked: duct and controller GUI

Version: 0.0.3d1
#Initial Release

Credits

CadenDonuts for the steam
Sparkst3r for tornado

Re: [512x - 32x] Tinkers' Steelworks [MC1.6]

Posted: 06 May 2014, 02:59
by HanFox
Some of the manual textures/pictures aren't updated yet because my world got corrupt (instills you with confidence doesn't it? :D).

Version: 0.0.4.2 2014-05-06
#Added: Limestone blocks, Turbine, Cement blocks, liquid cement and liquid limestone
#Added: Vacuum modifiers

Re: [512x - 32x] Tinkers' Steelworks [MC1.6]

Posted: 23 May 2014, 03:10
by NUTCASE71733
nice one I just downloaded steelworks today and was hoping for a Sphax!

Re: [512x - 32x] Tinkers' Steelworks [MC1.6]

Posted: 13 Jun 2014, 21:55
by joeknex
Hi, Just saying the 'Molten Limestone' and 'Wet Cement' texture does not work in the v0.0.4.2 for MC1.6 64x. Just letting you know and don't know about other versions :)

Re: [512x - 32x] Tinkers' Steelworks [MC1.6]

Posted: 13 Jun 2014, 22:09
by HanFox
joeknex wrote:
Hi, Just saying the 'Molten Limestone' and 'Wet Cement' texture does not work in the v0.0.4.2 for MC1.6 64x. Just letting you know and don't know about other versions :)
Ah, forgot to pack the mcmeta files.

Should be fixed now. Thanks.

Re: [512x - 32x] Tinkers' Steelworks [MC1.6]

Posted: 25 Aug 2014, 11:40
by HanFox
Little FYI, the mod has been updated by a for MC1.7.10 by Ephys and is available here:
https://github.com/Ephys/TinkersSteelworks/releases/

I'll add an update when I get back to texturing. Currently having a break. (≚ᄌ≚)ƶƵ

Re: [512x - 32x] Tinkers' Steelworks [MC1.6 - MC1.7]

Posted: 20 Sep 2014, 15:10
by HanFox
Besides the dust not added anything else new (i.e. steel golem or turbine output).

Version: 1.0.4 2014-09-20
#Added: Limestone dust
*Renamed: turbine_front -> turbine.top
*Tweaked: Cement textures