Page 1 of 1

[128x - 32x] Ex Aliquo [MC1.6]

Posted: 07 Apr 2014, 13:13
by Novamanga
Image
From Zerokyuuni "In the beginning, there was nothing. Nothing but a tree, some dirt, a prayer, and lots of deaths to the void. And then, From Nothing, came Ex Nihilo. Ex Nihilo served as a bridge between boring cobblestone structures and epic, grandeur designs that allowed builds over nothingness with everything. And then, nothing gave way to something, and ores of unknown origin came into being, as well as giant chickens. But not everything could find a home within the nothing, but there was always something ready to give them that push to join the blocks in the sky! That something is Ex Aliquo! The first time I saw Ex Nihilo, I loved it. I was never really a fan of skyblock outside of mods, but Nihilo is that perfect bridge between vanilla skyblock and modded wonders. But it was missing something. What is that something, you might ask? MORE MODS! So from the void and the wonders of Ex Nihilo, I have brought you many somethings!"

Downloads

Ver 0.11.2 for MC1.6 Ver 0.10.4 for MC1.6

Preview

Show
Image

Changelog

26 May 2014 - Added new hammers, dragon egg, and ender cake texture for Ver 0.11.2
15 Apr 2014 - Dust item and block textures changed to remove confusion with thermal expansion stuff.
Preview updated
07 Apr 2014 - Initial release

Credits

HanFox - For the Thermal Expansion dust I stretched and recoloured

Re: [128x/64x/32x] Ex Aliquo [MC1.6]

Posted: 07 Apr 2014, 13:45
by Eunomiac
Fantastic! Thank you so much!

Re: [128x/64x/32x] Ex Aliquo [MC1.6]

Posted: 14 Apr 2014, 19:07
by b0bst3r
lol nice hijack of the FTB Agrarian Skies picture :D

Any chance of alternative dust ores, this goes for Ex Nihilo too, although they are called pulverised ore they do not behave the same way as Thermal Expansion pulverised ores. With TE ores you furnace to get the ingot, with exNihilo/aliquo you have to craft 4 ores to get the block to smelt. So them having the same texture as TE pulverised ores is confusing.

Also that dust block, one of the few textures I removed from the pack and prefer defaults :( it looks like a decor block rather than a block of dust ore.

Lastly thank you :D

Re: [128x/64x/32x] Ex Aliquo [MC1.6]

Posted: 15 Apr 2014, 07:33
by Novamanga
b0bst3r all I did was copy the original versions from Ex Nihlo so if they're changed then I'll change these. The stuff I put on Ex Nihilo was just to tidy it up, the base work had already been done.

15 Apr 2014 Edit: Ok, I've redone both the dust item and block textures in both this and Ex Nihilo. Hopefully this will end the confusion with the thermal expansion stuff. Downloads are updated. :)

Re: [128x/64x/32x] Ex Aliquo [MC1.6]

Posted: 26 May 2014, 10:40
by Novamanga
Ok I'm working on the latest version, 0.11.2 of this and have come across a couple of textures I'd like help with. In the blocks folder are 3 EnderEye files, 2 are animated. Basically its the ender eye opening horizontally and then vertically. I've had a go and they look like crap. Could really do with someone better than me to do these.

Thanks to anyone who is willing to help. I'll post a temporary patch without these for now.

Re: [128x/64x/32x] Ex Aliquo [MC1.6]

Posted: 29 Nov 2014, 12:25
by Sidern
Novamanga will you be making an Ex Astris port of these textures since Ex Aliquo was not continued to 1.7? (and the two are similar mods) :o

Re: [128x/64x/32x] Ex Aliquo [MC1.6]

Posted: 29 Nov 2014, 16:33
by Novamanga
Sidern I'm working shift for the next few days but I'll have a look next week some time.

Re: [128x/64x/32x] Ex Aliquo [MC1.6]

Posted: 30 Nov 2014, 02:01
by robotthunder500
Could you make the dust look um....less metalic? It should be like sand or something.