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[512x - 32x] Greg's Lighting [MC1.4.7 - 1.7]

Posted: 20 Nov 2012, 10:36
by Sparkst3r

Greg's Lighting

In one of his videos, Direwolf20 was lamenting how hard it is to light up very large rooms adequately without putting light sources near the floor. So, I created a small mod to help with that.

This mod currently provides just one item, the Floodlight. It produces light that behaves very similarly to daylight -- it propagates downwards at full brightness for an unlimited distance until it hits a nonempty block.

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for MC1.7 by Linyor
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for MC1.6 by Linyor
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for MC1.5 by gynsek
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for MC1.4.7
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Preview

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Re: [512x - 32x] Gregs Lighting V1.3.1

Posted: 17 Jan 2014, 16:47
by lifeseeker128
This mod patch requires an update. Textures aren't even unstitched for 1.5; leave alone 1.6. I may get to updating this later if it hasn't been done already. Just need to work through the rest of my mod pack's textures, and it'll be on my list.

Re: [512x - 32x] Gregs Lighting V1.3.1

Posted: 23 Jan 2014, 11:32
by gynsek
Here is the patch for MC 1.5.2 (x64) :
(Some textures are missing since new items were added from Gregs Lighting V1.3.1, I just updated the patch).

Re: [512x - 32x] Gregs Lighting V1.3.1

Posted: 24 Jan 2014, 02:15
by Aedaeum
@gynsek Patches are generally placed in zips, since not everyone uses winrar/7zip.

Re: [512x - 32x] Gregs Lighting V1.3.1

Posted: 24 Jan 2014, 20:15
by gynsek
@Aedaeum Changed the file, thank you.

Re: [512x - 32x] Gregs Lighting V1.3.1

Posted: 07 Jun 2014, 15:02
by feekkee
Hi!

I made an patch for MC 1.6.4

GregsLighting1.9.1_sphax64

Re: [512x - 32x] Gregs Lighting V1.3.1

Posted: 13 Jul 2014, 14:26
by ShEsHy
feekkee wrote:
Hi!

I made an patch for MC 1.6.4

GregsLighting1.9.1_sphax64
Doesn't work for the Reloaded version, which resolves some IC2 API issues.

Re: [512x - 32x] Gregs Lighting V1.3.1

Posted: 14 Jul 2014, 06:46
by feekkee
ShEsHy wrote:
feekkee wrote:
Hi!

I made an patch for MC 1.6.4

GregsLighting1.9.1_sphax64
Doesn't work for the Reloaded version, which resolves some IC2 API issues.
Was just the name of the folders that was different. I made a patch for Reloaded version

GregsLightingReloaded_v0.1.2_sphax64.zip

Re: [512x - 32x] Gregs Lighting V1.3.1

Posted: 14 Jul 2014, 18:30
by ShEsHy
feekkee wrote:
ShEsHy wrote:
feekkee wrote:
Hi!

I made an patch for MC 1.6.4

GregsLighting1.9.1_sphax64
Doesn't work for the Reloaded version, which resolves some IC2 API issues.
Was just the name of the folders that was different. I made a patch for Reloaded version

GregsLightingReloaded_v0.1.2_sphax64.zip
Thank you very much, now the only un-Sphaxified mod in my 100+ pack is Modular Powersuits :).

Re: [512x - 32x] Gregs Lighting V1.3.1

Posted: 16 Jul 2014, 15:37
by Linyor
Update Patch for MC 1.7.x

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Changelog

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  • Minecraft 1.7.x compatibility
  • Adding textures :
    • glowingIngot
    • glowingIngot
    • flic2-side-lit-off
    • flic2-side-lit-on
    • flic2-side-off
    • flic2-side-on

Credits

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  • Sparkst3r
  • CadenDonuts(When he makes the batman variant)
  • Update 1.7.x and added missing textures by Linyor