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Re: [512x - 16x] Thermal Foundation [MC1.7 & MC1.10]

Posted: 27 Mar 2017, 07:58
by EskiMojo14
b0bst3r wrote:
Tin ingots don't match the ore colour (ore is white, ingots are "iron" colour).
Isn't that how many ores are? The oxide is a different colour to the pure form?
Even the iron ore in Pure is orange, like iron ore, and the ingot is grey.
For example, many copper ores are green, not orange. (Copper oxide is green)
Show
Image

:P
(Obviously this is less intuitive, and thus less done in texturing, but it's technically realistic)

Re: [512x - 32x] Thermal Foundation [MC1.7 & MC1.10]

Posted: 03 Apr 2017, 13:53
by b0bst3r
Ok so my original post/feedback was a knee jerk reaction (must stop doing those), after playing with TE 1.10.2 for the last few days I can live with it. Of course that means I will be changing all the mods I use to have the same ingots/dusts/nuggets/gears etc but hey ho.

Re: [512x - 32x] Thermal Foundation [MC1.7 & MC1.10]

Posted: 10 Jun 2017, 13:04
by HanFox
v2.1.0 2017-06-10
#Added: Syrup and Sap fluids

Re: [512x - 32x] Thermal Foundation [MC1.7 - MC1.11]

Posted: 18 Jun 2017, 19:43
by HanFox
For both MC1.10 and MC1.11 (as they're identical; just a different mcmeta format).

v2.2.1 2017-06-18
#Added: Fluid ores and their respective crystals

Re: [512x - 32x] Thermal Foundation [MC1.7 - MC1.11]

Posted: 20 Sep 2017, 15:34
by HanFox
Versions are getting confused ^.^;;

v2.2.5 2017-09-20
*Renamed: wrench_basic to wrench_0-4 (not sure why!)

v2.1.5 2017-09-20
#Added: Aluminum, constantan, and steel armour and tools
*Moved: All the items armour and tools have been renamed and moved out of their specific metal folders

Re: [512x - 32x] Thermal Foundation [MC1.7 - 1.12]

Posted: 26 Sep 2017, 14:11
by HanFox
Still very confusing. Basically just for MC1.12 going forward, I guess. I think KingLemming has alluded to as much now anyway.

v2.3.5 2017-09-26
#Added: nugget_emerald, tome_experience, mushroom_stew fluid & refined_fuel fluid
*Renamed: gem_coke to fuel_coke, lexicon to tome_lexicon
-Removed: fuel fluid

Re: [512x - 32x] Thermal Foundation [MC1.7 - 1.12]

Posted: 12 Oct 2017, 10:09
by HanFox
MC1.12 update:

v2.3.6 2017-10-12
#Added: bait items

Re: [512x - 32x] Thermal Foundation [MC1.7 - 1.12]

Posted: 29 Nov 2017, 13:02
by HanFox
Redrew CadenDonut's Experience fluid (and made a lazy flow variant that technically doesn't make sense :D).

v2.3.7 2017-11-29
#Added: experience and potion fluid; upgrade items (copied from Thermal Expansion)

Re: [512x - 32x] Thermal Foundation [MC1.7 - 1.12]

Posted: 05 May 2018, 18:12
by HanFox
Bit of a wonky and unfinished update. The older MC1.12 zip may have stuff it doesn't need and is likely missing stuff it does need. Let me know and I'll update them when I can.

The newer one is currently the same as the older one with the old shields removed.

Hopefully I'll get more time to update some point soon.

v2.3.11 2018-05-05
-Removed: old shield textures

v2.3.10 2018-05-05
#Added: crude_oil_red_sand, coke, charcoal blocks; horse armor; dye item
#Added: xmas variants of basalz and blitz

Re: [512x - 32x] Thermal Foundation [MC1.7 - 1.12]

Posted: 28 May 2018, 11:35
by HanFox
I redid the shields (stone is currently missing). They're mildly fancy. Lots of sticky out bits ;)

I'll try and finish this off soon :| Getting a few hours every couple of weeks isn't great ^.^;;

v2.4.1 2018-05-27
#Added: Shields (except Stone)

-- edit --

I realized I made the shields in a pretty inefficient manner, so I've tweaked them. Stone is still missing and of course the drill parts.

If you downloaded the update from yesterday and you unpacked it for whatever reason make sure you delete the whole thermalfoundation folder before you update or it'll break.