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[512x - 32x] Thermal Foundation [MC1.7 - 1.12]

Posted: 01 Aug 2014, 18:41
by HanFox
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Expanding Minecraft Thermally! This mod is required for Thermal Expansion and gives modpack makers a way to add resources to their worlds without needing to install all of the tech and other goodies that come with TE.

Note

You will also need to download the CoFHCore patch.

Download

for MC1.12
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v2.3.11+ v2.3.10 and below


for MC1.11
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for MC1.10
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for MC1.7
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Preview

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Changelog

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v2.6.1 2018-10-06
#Added: diamond, emerald, stone and wood gears; excavators

v2.5.0 2018-05-30
#Added: Stone Shield; biocrude, refined_biofuel and seed_oil liquids; parts, bio dusts and chromaprint items; CTM Mod glass support
*Tweaked: schematic item

v2.4.1 2018-05-27
#Added: Shields (except Stone)

v2.3.11 2018-05-05
-Removed: old shield textures

v2.3.10 2018-05-05
#Added: crude_oil_red_sand, coke, charcoal blocks; horse armor; dye item
#Added: xmas variants of basalz and blitz

v2.3.7 2017-11-29
#Added: experience and potion fluid; upgrade items (copied from Thermal Expansion)

v2.3.6 2017-10-12
#Added: bait items

v2.3.5 2017-09-26
#Added: nugget_emerald, tome_experience, mushroom_stew fluid & refined_fuel fluid
*Renamed: gem_coke to fuel_coke, lexicon to tome_lexicon
-Removed: fuel fluid

v2.2.5 2017-09-20
*Renamed: wrench_basic to wrench_0-4 (not sure why!)

v2.1.5 2017-09-20
#Added: Aluminum, constantan, and steel armour and tools
*Moved: All the items armour and tools have been renamed and moved out of their specific metal folders

v2.2.1 2017-06-18
#Added: Fluid ores and their respective crystals

v2.1.0 2017-06-10
#Added: Syrup and Sap fluids

v2.0.5 2017-04-27 (silent)
*Tweaked: energized_glowstone colour to be less putrid and more glowstone coloured...

v2.0.5 2017-03-25
*Updated: Overhauled entire patch and updated to MC1.10

v1.2.4 2016-06-02
#Added: Wood, Stone, Diamond, Gold and Iron tools

v1.2.0 2015-10-06
!Note: Rework of what was added by Novamanga before
#Added: Blitz and Basalz mob and rod and dust; Aerotheum and Petrotheum dust, bucket & fluid; animated Blaze dust; Lexicon GUIs
*Updated: Blizz dust; Molten buckets

v1.2.0 2015-07-14 by Novamanga
#Added: Support for the 'Elemental Update'

v1.0.0RC4 2015-03-04
#Added: All metal armours and tools

v1.0.0RC3 2015-02-24
#Added: Invar tools and armour

v1.0.0RC1 2015-01-13
*Tweaked: Metal storage blocks shading to give appearance of more depth

v1.0.0B1-2 2014-08-01
*Moved: Relevant files from ThermalExpansion
#Added: mana still & flowing liquid, platinum & mithril ores, mithril, lumium & signalum blocks, mana bucket, iron, gold, nickel, lead, mithril & platinum gears, mithril bar, mana, mithril, lumium & signalum dust, lumium & signalum ingots, lumium, signalum& mithril nuggets)

Re: [512x - 32x] Thermal Foundation [MC1.7]

Posted: 01 Aug 2014, 18:48
by MrSapient
Great work HanFox

Thanks!

Re: [512x - 32x] Thermal Foundation [MC1.7]

Posted: 10 Aug 2014, 16:29
by MrSapient
Maybe you can help with this as well HanFox

When i try to use Sphax Thermal Foundation 64x patch it crashes my game with the following error..

http://pastebin.com/d8kCdJJJ

I reported to RWTema .. https://github.com/rwtema/DenseOres/issues/26

Re: [512x - 32x] Thermal Foundation [MC1.7]

Posted: 10 Aug 2014, 17:50
by HanFox
No idea. I can only the guess the mod is doing something stupid.

Re: [512x - 32x] Thermal Foundation [MC1.7]

Posted: 06 Sep 2014, 02:04
by tweakermt
HanFox - Thanks for doing what you do. I really enjoy all the patches (especially WIP) in the forums.

Any chance we can get connected textures for the (non-ore) blocks in Thermal Foundation? I was hoping to see the mana infused blocks (mithril blocks) connect like sphax gold blocks. Maybe have the other blocks connect some like gold blocks and some like iron blocks.

I really have no idea how to make the connected textures (for optifine on 1.7.10).

Thanks
tweaker_mt

Re: [512x - 32x] Thermal Foundation [MC1.7]

Posted: 06 Sep 2014, 03:41
by HanFox
I'm not sure connected textures support for mods is possible.

I could be wrong, but if Optifine does it I've never seen it said anywhere.

Re: [512x - 32x] Thermal Foundation [MC1.7]

Posted: 13 Jan 2015, 08:12
by HanFox
v1.0.0RC1 2015-01-13
*Tweaked: Metal storage blocks shading to give appearance of more depth

Re: [512x - 32x] Thermal Foundation [MC1.7]

Posted: 24 Feb 2015, 06:15
by HanFox
Just moved the Invar from TE to here. Other metal tools will come later.

Done too much stuff with CoFH mods for today :P

v1.0.0RC3 2015-02-24
#Added: Invar tools and armour

Re: [512x - 32x] Thermal Foundation [MC1.7]

Posted: 04 Mar 2015, 14:16
by HanFox
For the most part just some simple recolours.

v1.0.0RC4 2015-03-04
#Added: All metal armours and tools

Re: [512x - 32x] Thermal Foundation [MC1.7]

Posted: 14 Jul 2015, 15:06
by Novamanga
Thought I'd update this to fix the new blaze powder over write issue that's been annoying my Agraian Skies world.

Ver 1.2.0B1.95 I take no credit for this apart from recoloring stuff that Han and Sphax have done.

Han, if you want me to change anything let me know. :)