[512x - 32x] Applied Energistics 1 & 2 [MC1.4 - 1.7, 1.10, 1.12, 1.15 - 1.16, 1.18 - 1.20]

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Post 27 Feb 2014, 14:41

Aedaeum wrote:
@BonaireDreams The basic processor is made from gold and the advanced processor is made from diamond. The colors are correct; you'll just have to retrain your brain :P
Ahh of course. That makes sense. I didn't think about the materials used to construct the processors. The blue from the diamond just blends so much with the blue of the surrounding processor that it looks like a basic version. You're right, I'll have to retrain the brain to accept it that way. LOL
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Post 27 Feb 2014, 14:43

@BonaireDreams Hehe :)
Maybe you can get him to make the blue one stand out more? No guarantee's though :P
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Post 27 Feb 2014, 22:09

Aedaeum wrote:
@BonaireDreams Hehe :)
Maybe you can get him to make the blue one stand out more? No guarantee's though :P
Maybe we should see what an awful mess AE2 makes for me first :P
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Post 28 Feb 2014, 02:08

@HanFox haha, indeed. I forgot about that.
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Post 28 Feb 2014, 03:18

HanFox wrote:
Aedaeum wrote:
@BonaireDreams Hehe :)
Maybe you can get him to make the blue one stand out more? No guarantee's though :P
Maybe we should see what an awful mess AE2 makes for me first :P
This is a good point. :)
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Post 02 Mar 2014, 09:58

dont u dare say that THE Hanfox made a mistake :P
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Post 08 Mar 2014, 18:48

BonaireDreams wrote:
HanFox wrote:
Aedaeum wrote:
@BonaireDreams Hehe :)
Maybe you can get him to make the blue one stand out more? No guarantee's though :P
Maybe we should see what an awful mess AE2 makes for me first :P
This is a good point. :)
Well I decided to tweak it anyway. Seems to be a general urge I have to tweak things currently :P

So now it's colour matched to the old style diamond.
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Post 21 Mar 2014, 18:28

AE2 is available in open-alpha: https://ae2.ae-mod.info/Downloads/

Help them out by bug finding :)

I'll be slowly working through whatever textures are new (not checked yet).

-- Friday 2014-03-21 @ 18:28:25 --

Have added a progress list to the OP and a 512x working folder.

The mod textures are currently a horrible mess. The ore textures flip about, soooooo... alpha :D
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Post 22 Mar 2014, 08:14

I cant wait to see what you do with the AE2 controllers.
I like trains...
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Post 24 Mar 2014, 20:06

Why is the crank not like the default crank file?

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