Page 15 of 19

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.10]

Posted: 04 Mar 2019, 17:15
by HeavydudeDK
Novamanga wrote:
30 Aug 2018, 16:09
Done some files for MC1.12 RV6

Applied Energistics Ver RV6 for MC 1.12.2 Enjoy :)

Novamanga
Hey Novamange :) is it just me or are calble facade invisible on rv6.stable build 6?

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.12]

Posted: 04 Mar 2019, 22:02
by Novamanga
Considering the only texture AE2 supplies for the facades is the anchor texture, which is in the pack, I have no answer for you. Does it do it without the pack or are you using optifine?

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.12]

Posted: 04 Mar 2019, 22:05
by HeavydudeDK
I haven't tested without Optifine I will do that tomorrow 😊 but it did work without the texture pack and Optifine

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.12]

Posted: 05 Mar 2019, 17:00
by HeavydudeDK
x128 texture with optifine
Show
Image


x128 texture without optifine
Show
Image


Venilla with optifine
Show
Image


it's just a bit wriedt to be fair, i even tryed download the ae2 textures again

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.12]

Posted: 05 Mar 2019, 21:42
by Novamanga
Hi HeavyDudeDK. Try activating the packs in the options menu then once they activate quit out of the game. Then restart. This will allow Minecraft to allocate the new textures during startup on a fresh texture atlas. Sometimes when it is creating the atlas over the existing one strange things happen and it helps to start it fresh.

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.12]

Posted: 05 Mar 2019, 22:03
by HeavydudeDK
Hmm it works if i download a new standard Sphax texture-pack and add in the ae2 texture-pack as an addon pack in the texture selection in minecraft options... have to do some more testing!

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.12]

Posted: 06 Mar 2019, 18:38
by HeavydudeDK
Hey Novamanga! I finally found the issue after many hours of testing :D
building my texture-pack up fra scratch again the facade bug came after i added CTM (Connected Textures Mod)[link]work-progress-f8/connected-textures-mod-t6566.html[/link]
So it must be something about those textures that make some conflicts, after i removed that and a fresh copy of the "minecraft" folder in the texture-pack, anything is working great again!
Thanks for your help, and PS. Thanks a lot for the forestry files you posted the other-day ! really loving em :D

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.12]

Posted: 12 May 2019, 17:40
by FizzySauce
Not sure if this is just me and a friend's problem but the ME Controller block (at least in 32x) is completely covered. There are 2 images that are named "controller_powered.png" and "controller_column_powered.png" and both are fine, it's just that they do not allow for the lights from "controller_lights.png" and "controller_column_lights.png" to go through as they don't have the transparency in them. I went ahead and edited both of the "...powered.png" images for myself so that it may let the lights go through but I just thought that I should mention it in case no one knew.

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.12]

Posted: 12 May 2019, 20:07
by Novamanga
Thanks for the heads up. Have fixed these downloads. I'll have to go through and update all the texture packs at some time.

Re: [512x - 32x] Applied Energistics [MC1.4 - 1.12]

Posted: 23 Jul 2020, 09:35
by Novamanga
So AE2 has been released for MC1.15. I have adjusted the texture files to suit. Let me know if there is anything wrong.

Applied Energistics 2 for MC 1.15 Enjoy :)

Novamanga