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[512x - 32x] ProjectE [MC1.7 - 1.10]

Posted: 05 Dec 2014, 14:49
by Llama Farmer
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ProjectE is a remake of the minecraft 1.2.5 favourite Equivalent Exchange 2. It adds transmutation, energy condensers, awesome tools & lots of other end-game items.

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PE1.3.1 for MC1.10.2
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v1.4.4 for MC1.7
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v1.2.0 for MC1.7
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Alpha v0.2c for MC1.7
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Preview

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Changelog

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21/7/17 - *Update: MC1.10.2. Added arrow.png, bookTexture.png, nei.png. Tweaked portaldevice.png. Removed pedestal GUI. Added book item, new entity items, new ring items. Tweaked klein star textures.
22/4/15 - #Changed file names of pickaxes, fixed transmutation gui for new version.
22/2/15 - #Added v1.2.0. Added new GUIs, removed unnecessary files.
18/12/14 - Tweaked explosives, collectors and relays to be a bit more original.
17/12/14 - #Initial release

Credits

CadenDonuts - Cool stuff all over the place.
Contributors to the original EE2 patch - Many most things re-drawn from there.
Sphax - Vanilla textures (stone, obsidian, glowstone, TNT, etc.) used as backgrounds for various things.

Re: [WIP] ProjectE (512x)

Posted: 05 Dec 2014, 21:05
by marylandarmy
I put this in my resource pack folder, but it doesn't show up in the game, so I can move it over. Do I have to wait until its 100% done?

Re: [WIP] ProjectE (512x)

Posted: 08 Dec 2014, 17:12
by evenas98
You need to add pack.mcmeta and pack.png, just take it from a other sphax patch:)

Re: [WIP] ProjectE (512x)

Posted: 08 Dec 2014, 23:08
by Llama Farmer
evenas98 wrote:You need to add pack.mcmeta and pack.png, just take it from a other sphax patch:)
I'm not sure why it would not be working, as I did include both of those files (just checked now) when I uploaded the patch the other day... I'll try to test this problem at some point during the week, but I'm snowed under with school work right now, so it might have to wait a few days. :(

Re: [WIP] ProjectE (512x)

Posted: 10 Dec 2014, 06:15
by iNECO
The textures show up in NEI when i search for the items but when i place the block on the ground its just normal minecraft textures not the sphax textures, :( so close but so far away

Re: [512x - 32x] ProjectE [MC1.7]

Posted: 17 Dec 2014, 15:17
by Llama Farmer
Armours finished, archives tested, splines reticulated. Could this be moved to releases please, noble moderator? :D

Re: [512x - 32x] ProjectE [MC1.7]

Posted: 17 Dec 2014, 15:43
by HanFox
Done. I'm not really sure how Sphax feels about vanilla textures being made slightly darker though :P

Some of the borderline cases (like the glowstone and TNT) may need to be tweaked ;)

Re: [512x - 32x] ProjectE [MC1.7]

Posted: 18 Dec 2014, 12:52
by Llama Farmer
HanFox wrote:Done. I'm not really sure how Sphax feels about vanilla textures being made slightly darker though :P

Some of the borderline cases (like the glowstone and TNT) may need to be tweaked ;)
Haha, no worries. I'll hopefully get around to changing those tomorrow. I'll probably put some sort of faint indentation design on the plain sides of the energy collector textures (glowstone derivatives), but I've not got many ideas for the TNT top/bottom.... :) Any help?

-- 18 Dec 2014, 20:52 --

Update:
  • Collectors, relays and explosives textures tweaked.
You can preview the new explosives in the OP. :)

Re: AW: [512x - 32x] ProjectE [MC1.7]

Posted: 18 Dec 2014, 14:45
by Pesti
Amazing! I love the mod and I love the textures. Well done!

Re: [512x - 32x] ProjectE [MC1.7]

Posted: 28 Dec 2014, 15:40
by GrumpyPirate
Awesome work Llama - both this patch and the mod bring back fond memories of the good old Tekkit days. :)