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Re: [512x - 32x] OpenComputers [MC1.7]

Posted: 11 Jan 2015, 18:47
by GrumpyPirate
I'd love to help out, but I don't want to commit myself to too much - I'm still not caught up on some things I already said I'd help out with. :cry:

-- 11 Jan 2015, 18:47 --

Updated for OC v1.4.4.24 - added:
  • Robot glow fix
  • Creative Drone/Microcontroller

Re: [512x - 32x] OpenComputers [MC1.7]

Posted: 11 Jan 2015, 19:02
by Aedaeum
@GrumpyPirate You're just too good grumpy hehe :P
Don't ever feel like you have to say yes to every request :)

Re: [512x - 32x] OpenComputers [MC1.7]

Posted: 12 Jan 2015, 15:48
by Laruae
Aedaeum wrote:
@GrumpyPirate You're just too good grumpy hehe :P
Don't ever feel like you have to say yes to every request :)
Agreed! I don't mean to be pressuring you! D:

Just looking to see if anyone has any time for poor Thaumcraft. A lot of the new textures are far beyond my meager abilities and the WIP is getting swamped by Azanor and his damn amazing support of his mod.

Re: [512x - 32x] OpenComputers [MC1.7]

Posted: 12 Jan 2015, 18:38
by Aedaeum
@Laruae Hahaha, so true. Azanor is a beast dev. At the rate he moves, it's hard to believe the TC patch will ever get completed. That being said, Eskimojo has been doing an amazing job with Chisel. Maybe when he's done he can have a look at some TC stuff. Can't hurt to ask.

Re: [512x - 32x] OpenComputers [MC1.7]

Posted: 12 Jan 2015, 19:10
by robotthunder500
It's beautiful *q*

Re: [512x - 32x] OpenComputers [MC1.7]

Posted: 12 Jan 2015, 19:18
by Linkinexe
@Aedaeum Hahaha, that was a good one. Did you see what the chisel devs are up to? It seems as if they competed with Azanor who could come up with more fancy stuff to put into their mod ;)

Re: [512x - 32x] OpenComputers [MC1.7]

Posted: 19 Jan 2015, 02:19
by PIZZACREDIT
Yaaay C: i have been waiting sooooo long for this patch and it was worth it! Looks great :)

Re: [512x - 32x] OpenComputers [MC1.7]

Posted: 02 Feb 2015, 05:24
by Cabius
Can this be added to the 1.6 resource pack without any ill effects or will it cause problems since it is meant for 1.7? It looks amazing btw.

Re: [512x - 32x] OpenComputers [MC1.7]

Posted: 02 Feb 2015, 13:50
by Aedaeum
@Cabius File structure is what sets 1.6 apart from 1.7 in most cases. There's a good chance you'll end up with missing textures if you try to use the 1.7 structure for 1.6.

Re: [512x - 32x] OpenComputers [MC1.7]

Posted: 02 Feb 2015, 18:06
by Cabius
That is what I figured, thanks for the reply. This patch just looks so good. Wish there was a 1.6 version.