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[512x - 32x] Funky Locomotion [MC1.7 & 1.12]

Posted: 28 Dec 2014, 23:46
by KeddoXZ

Funky Locomotion

Adds an advanced variant of the vanilla piston that can push a wide variety of blocks that the regular piston can't (including tile entities, 'heavy blocks' such as obsidian and 'soft blocks' such as torches and dust). It just needs a redstone signal and a block update (that may be caused by the redstone signal) to move. There is also a variant of this that can 'pull' blocks towards it (but can't push unlike the sticky piston). You can right-click a side to rotate the pusher to that direction.

It also adds 'Frames' which can connect together and 'stick' to adjacent blocks. When a frame is pushed/pulled, the entire structure it is connected with is pushed (provided there is room). You can right-click a side with a wrench to 'close' it and prevent frames from sticking to block or frame on that side. Note: this does not work both ways and a frame with an 'open' side will connect to a frame with a 'closed' side. The 'open/closed' settings are preserved when the block is broken.

Download

for MC1.12 by PlatinumPunch
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for MC1.7
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Preview

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Changelog

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30/12/2014 Full release
29/12/2014 First WIP release
24/12/2015 Added the iWrench texture and frame machine called "Booster" texture. (not tested in game)

Credits

"Useful Resources to Sphaxify" thread for brick texture in textures.

Re: [512x] Funky Locomotion [1.7.10] [WIP]

Posted: 29 Dec 2014, 11:06
by evenas98
Good Luck!

Re: [512x] Funky Locomotion [1.7.10] [WIP]

Posted: 29 Dec 2014, 15:03
by Burgundio
Thank you for doing this, and good luck on your project!

Re: [512x] Funky Locomotion [1.7.10] [WIP]

Posted: 29 Dec 2014, 18:15
by nanakisan
Anyway of getting these textures to 32x? I have a limited system and 64x or above just murders my computer.

Re: [512x] Funky Locomotion [1.7.10] [WIP]

Posted: 29 Dec 2014, 20:50
by KeddoXZ
nanakisan wrote:
Anyway of getting these textures to 32x? I have a limited system and 64x or above just murders my computer.
This patch is finished as soon as I get one texture done after that I'll make other sizes. I'll do it tomorrow I think.

Re: [512x] Funky Locomotion [1.7.10] [WIP]

Posted: 29 Dec 2014, 21:44
by Novamanga
I started on this patch myself but never really liked what I made. Not sure if you want to use this though.

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Slightly modified buildcraft wrench. :P

Re: [512x] Funky Locomotion [1.7.10] [WIP]

Posted: 30 Dec 2014, 12:59
by KeddoXZ
I made this

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But I dunno if I should use my wrench or Novamangas wrench so I made strawpoll. I will be looking the results later today and making the decission from that. xD

removed link

Re: [512x] Funky Locomotion [1.7.10] [WIP]

Posted: 30 Dec 2014, 14:01
by HanFox
Erm, well Nova's is a flipped BC wrench and your shading is wrong (probably because you copied it from Nova's which is just flipped). O.o

Top left is where the light comes from. Maybe redo your shading looking at the one from the actual BC patch? :P

Re: [512x] Funky Locomotion [1.7.10] [WIP]

Posted: 30 Dec 2014, 14:50
by KeddoXZ
HanFox wrote:
Erm, well Nova's is a flipped BC wrench and your shading is wrong (probably because you copied it from Nova's which is just flipped). O.o

Top left is where the light comes from. Maybe redo your shading looking at the one from the actual BC patch? :P
Well I am too lazy to redo all the shading so I tought how about fliping it horizontaly. This is the result

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Better?

Re: [512x] Funky Locomotion [1.7.10] [WIP]

Posted: 30 Dec 2014, 14:53
by HanFox
Well I suppose flipping it is the same as redoing the shading technically. Most the wrenches in patches are orientated like that so I suppose that makes more sense ;)