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[128x - 64x] Chickenbone's Translocators [MC1.5 - 1.6]
Posted: 18 Jul 2013, 14:33
by KaosKlaus
Chickenbone's Translocators
Translocators is a mod that allows you to transfer items and liquids between nearby inventories with a heavily configureable amount of control in a way that feels natural to Minecraft. It was developed in 36 hours during the ModJam modding contest and managed to take first prize.
Read this
This mod uses one huge texture sheet for all the translocators. The original texture sheet is already 2048 pixels wide. The 128x version is therefore astonishing 16384 pixels wide. If Minecraft is not allocated enough memory, you might experience some weird texture issues, such as fragments of other textures being displayed instead, or the translocator model might just stay blank. In that case, I recommend using a smaller size of this patch.
Downloads
for MC1.6
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for MC1.5
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Preview
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Changelog
1.1 Updated to 1.6.x added a 32x version and optimized image sizes
1.0 Release
Credits
Hanfox for his nuggets template
Re: [128x/64x] Chickenbone's Translocators
Posted: 19 Jul 2013, 01:54
by NintendoFan37
no 512x?
bump
awesome job as always though!!
Re: [128x/64x] Chickenbone's Translocators
Posted: 19 Jul 2013, 08:53
by KaosKlaus
NintendoFan37 wrote:no 512x?
bump
awesome job as always though!!
The .PSDs are in 512x. I might just release them instead of a 512x version. I find finishing textures in all different resolutions kind of boring. Also, I'm lazy.
Re: [128x/64x] Chickenbone's Translocators
Posted: 19 Jul 2013, 11:45
by NintendoFan37
KaosKlaus wrote:NintendoFan37 wrote:no 512x?
bump
awesome job as always though!!
The .PSDs are in 512x. I might just release them instead of a 512x version. I find finishing textures in all different resolutions kind of boring. Also, I'm lazy.
you have .PSDs?
i want it! THEY ARE SO BEAUTIFUL
Re: [128x/64x] Chickenbone's Translocators
Posted: 19 Jul 2013, 15:51
by Sphax
KaosKlaus wrote:NintendoFan37 wrote:no 512x?
bump
awesome job as always though!!
The .PSDs are in 512x. I might just release them instead of a 512x version. I find finishing textures in all different resolutions kind of boring. Also, I'm lazy.
You should make scripts
Re: [128x/64x] Chickenbone's Translocators
Posted: 19 Jul 2013, 16:23
by KaosKlaus
Sphax wrote:You should make scripts
Oh I make a lot of scripts
(I even uploaded one to the Sphaxify thread) - Laziness can make one pretty efficient...
Re: [128x/64x] Chickenbone's Translocators
Posted: 16 Oct 2013, 01:01
by plowmanplow
Is this rendering the translocators totally white for anyone else? I've triple checked file names, folder locations, etc. and everything looks like it should be correct when comparing to the contents of the files in the mod itself.
This only seems to happen with the 128x version of the tex.png. If I put the 64x tex.png in place they render as they should. Is that file just "too big" (dimensionally) in some way?
Re: [128x/64x] Chickenbone's Translocators
Posted: 16 Oct 2013, 01:03
by KaosKlaus
Changelog
1.1 Updated to 1.6.x added a 32x version and optimized image sizes
1.0 Release
Re: [128x/64x] Chickenbone's Translocators
Posted: 29 Nov 2013, 19:55
by MrSapient
256 and 512 ?
Re: [128x/64x] Chickenbone's Translocators
Posted: 19 Dec 2013, 21:46
by LightHero
32x link not working? o0o