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[512x - 16x] Energy Converters [MC1.12]

Posted: 03 Feb 2020, 04:14
by Kiddabob
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Energy Converters

You probably know the feeling when you start your base, completely decked out in RF-based machines like sag mills or arc furnaces... and then you need that one industrial craft machine to craft your jetpack. This mod helps you generate the needed energy by converting from one energy type (i.e. Redstone Flux) to another (IndustrialCrafts EU). You can even convert from EU to EU... if you want to do that for some reason...

Energy Converters provide you with 3 different Block Types: Energy Consumers, Energy Producers and the Energy Bridge.

The Energy Consumer will consume energy from an energy source and store it inside an adjacent Energy Bridge. An Energy Producer will convert that energy to another type - just connect a cable or any machine to the producer and you are good to go.

A single energy bridge supports up to 6 consumers and/or producers (1 per side) - but any consumer/producer may only connect to one bridge at a time!

Downloads

for MC1.12
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Preview

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Energy Bridge
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FE Energy Producer & FE Energy Consumer
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LV Energy Producer & LV Energy Consumer (IC2)
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MV Energy Producer & MV Energy Consumer (IC2)
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HV Energy Producer & HV Energy Consumer (IC2)
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EV Energy Producer & EV Energy Consumer (IC2)
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IV Energy Producer & IV Energy Consumer (IC2)
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RF Energy Producer & RF Energy Consumer
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MJ Energy Producer & MJ Energy Consumer (Buildcraft)
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Changelog

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4th Feb, 2020:
* Tweaked some textures
* Added more resolutions

3rd Feb, 2020:
* Initial release

Credits

  • Sparkst3r, For the mod patch thread for PowerCrystal's PowerConverters Patch.
  • Novamanga & Linyor, for the original textures I used in this Patch.
  • Me, for the adjustment to 4 of the textures to make the textures work for this mod.
  • HanFox, for informing me of how to quickly change the size of all of the textures to the other Minecraft sizes.

Re: [128x] Energy Converters [MC1.12.2]

Posted: 03 Feb 2020, 09:43
by HanFox
In response to your query, that I removed from the OP when approving it: one of the easiest ways to convert to other resolutions is to use GIMP + BIMP as you can easily convert a lot of files with specific settings.

When setting up BIMP's settings make sure you also add a "Manipulation Set" called "plug-in-threshold-alpha" and set it to 50%. This stops fuzzy pixels appearing around items and such.

Just remember that that setting also means any things that are meant to be semi-transparent will have to be batched separately.

Re: [512x - 16x] Energy Converters [MC1.12.2]

Posted: 04 Jul 2022, 09:02
by PlatinumPunch
Download file has broken fyi.

Re: [512x - 16x] Energy Converters [MC1.12.2]

Posted: 04 Jul 2022, 09:58
by Kiddabob
PlatinumPunch wrote:
04 Jul 2022, 09:02
Download file has broken fyi.
Which download, I have just checked them, I fixed the 512x download. If that was the one with the issue it should be fixed now

Re: [512x - 16x] Energy Converters [MC1.12.2]

Posted: 04 Jul 2022, 10:43
by PlatinumPunch
Kiddabob wrote:
04 Jul 2022, 09:58
PlatinumPunch wrote:
04 Jul 2022, 09:02
Download file has broken fyi.
Which download, I have just checked them, I fixed the 512x download. If that was the one with the issue it should be fixed now
Yep that was the one. Thanks for that :-)

Re: [512x - 16x] Energy Converters [MC1.12.2]

Posted: 04 Jul 2022, 11:43
by Kiddabob
PlatinumPunch wrote:
04 Jul 2022, 10:43
Kiddabob wrote:
04 Jul 2022, 09:58
PlatinumPunch wrote:
04 Jul 2022, 09:02
Download file has broken fyi.
Which download, I have just checked them, I fixed the 512x download. If that was the one with the issue it should be fixed now
Yep that was the one. Thanks for that :-)
You're Welcome 🙂👍