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Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.12]

Posted: 17 Jun 2018, 20:08
by Novamanga
Update - MC1.12 downloads updated with new pattern and parts chest textures.

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.12]

Posted: 22 Jun 2018, 15:55
by zephyrthenoob
Hi, I seem to be having trouble loading the PureBDcraft 64x texture pack alongside with this texture pack. Minecraft always defaults the textures whenever I try running these texture pack with the PureBDccraft, however, this texture pack seems to be fine with other texture pack add-ons?

Minecraft Version: 1.12.2

Mods:
BetterPvP 1.15.2
Buildcraft
CodeChickenLib
InventoryTweaks 1.63
Iron Chests JEI
Mantle
Voxel Map
NEI
Optifine 1.12.2 HD U D3
SuperMiner
Tinkers Construct
ThebombzenAPI

Other Resource packs:
PureBDcraft 64x
Sphax_IronChests
Sphax_NEI

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.12]

Posted: 22 Jun 2018, 15:59
by Novamanga
Zephyr, remove Optifine and try again

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.12]

Posted: 22 Jun 2018, 16:15
by zephyrthenoob
Novamanga wrote:
Zephyr, remove Optifine and try again
Worked like a charm, Thanks for your quick reply!! :D

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.12]

Posted: 12 Nov 2018, 06:00
by Emberfire
Hey, I'm having problems with this resource pack. I'm trying to run it on 1.10.2's Resonant Rise 4 pack and when i try to activate it the game just freezes and doesn't respond, then crashes about 10 minutes later. When i try to launch it afterwards it does the same, without even finishing the build. I can provide crash logs and such if it would help. Cheers!

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.12]

Posted: 12 Nov 2018, 09:08
by Novamanga
Which resolution are you using, how much RAM have you allocated, and have you downloaded the vanilla textures as well?

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.12]

Posted: 12 Nov 2018, 16:36
by Novamanga
Update - Updated MC1.12 version with the new Wooden Hoppers

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.12]

Posted: 12 Nov 2018, 18:14
by Emberfire
I'm using the 128x version with 4gb of ram allocated, and yes i have the vanilla textures enabled too

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.12]

Posted: 12 Nov 2018, 18:46
by Novamanga
Hi Emberfire, I loaded up R Rise with no textures at all and my computer is using 6GB of RAM. So to use textures on top of that you will need to allocate more than 6GB.

With 128x vanilla and just 128x Tinkers I'm showing 7.7GB RAM usage. Take from this what you want but you need to allocate more RAM.

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.12]

Posted: 13 Nov 2018, 06:01
by Emberfire
Worked like a charm, thanks! On a side note, would you happen to know something that would help with the fps? i'm getting 30 to 50 without additional shaders on resonant rise with 128x textures on a gtx 1060 6gb and an i5 4460