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Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

Posted: 07 Nov 2013, 10:49
by Novamanga
Are you using optifine? If so remove it. It does not work with this patch in 1.5.2.

Also you have allocated around 7GB for your pack. Crazy as it may seem this is not enough if you have added textures to all your mods.. For a similar pack I have allocated 9GB to get it to work.

-- 07 Nov 2013, 10:49 --

Downloads updated to 1.6.4. Added wooden armour, rails and stone ladder.

Big thankyou to AranhaPreta for doing the armour item textures.

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

Posted: 10 Nov 2013, 20:49
by EleMenTzZzZ
How come you need more a certain amount of RAM for each version to work?

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

Posted: 10 Nov 2013, 21:18
by Novamanga
The larger the texture size the more ram you need. 128x128 contains 16384 pixels, 64 times as many as the standard 16x16 textures, 256 pixels. 64x64 contains 4096 pixels, 16 times as many pixels than standard. So the larger the size of the pack, the more ram is needed to accommodate the increase in pixels used in each texture.

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

Posted: 10 Nov 2013, 22:19
by Aedaeum
@Novamanga Excellent explanation. I don't think I could have done a better job. I might include that in the guide.

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

Posted: 11 Nov 2013, 18:44
by Mr.Scales
I just found this out can you fix it Novamanga :P I'm using 1.5.2 64x version (The heart canister hearts don't cover the whole heart, all the blocks and items have small white lines around them, and the drawbridge gui is broken)
Show
Image
Image
Image


-- 11 Nov 2013, 11:43 --

Thanks HanFox I didn't know that :P

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

Posted: 11 Nov 2013, 21:58
by Novamanga
Ok, not going to be able to sort this till the weekend but had a quick look. (The joys of working 12 hr shifts)

1. The heart canister is a strange one. the 128x pack uses 36x36 for the heart texture and tinkers uses 32x32. Will adjust the tinkers sizes as I just copied and recoloured the sphax ones, my bad.
2.White lines around textures. I'm going to try the gimp batch resizer recommended by lifeseeker this weekend. If it turns out better then all 64x and 32x downloads will be redone.
3. Drawbridge GUI. Looks like the I forgot to update to the later version. If you want to sort it yourself the correct one is in the 1.6.2 pack.

Will post back in a few days once things are sorted.

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

Posted: 11 Nov 2013, 23:28
by Mr.Scales
Thanks Nova :P

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

Posted: 13 Nov 2013, 06:20
by AranhaPreta
Novamanga / Mr.Scales, if you need, you can use the textures that I resized for hexxit (32/64), I fixed many irregularities in the items (just not yet in the cutlass).
https://bdcraft.net/community/pbdc-patch ... -t598.html

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

Posted: 13 Nov 2013, 10:30
by Novamanga
Had a last minute shift change at work so had some time to work on these issues.

Op now has new downloads with the following fixes:

1. Fixed the Drawbridge GUI in the 1.5.2 pack
2. Adjusted the newhearts png. I found it is impossible to get the hearts to completely cover the standard hearts but it is now positioned above it on the top left hand side, and it is now the right shape. It now looks like another set of life hearts hovering above the existing set. I like it.
3. Used the batch resizer recommended by lifeseeker. The results are much better than the original one I was using. The 64x and 32x packs now look much better.

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

Posted: 14 Nov 2013, 00:50
by Mr.Scales
Thanks Novamanga :P

-- 13 Nov 2013, 17:50 --

Are you going to make textures for the extra armor slots added (silhouettes)