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[512x - 32x] Project Red [MC1.6 - 1.12, 1.16 & 1.18]
Posted: 16 Aug 2013, 20:09
by Duckstepper
Project Red
Brings vastly improved redstone control via compact wiring and integrated logic gates.
Download
for MC1.18 by PlatinumPunch
Show
for MC1.16 by Llama Farmer
Show
for MC 1.12 by Novamanga
Show
for MC1.10 by Novamanga
Show
for MC1.7.10 by Novamanga
Show
for MC1.6.4
Show v4.3.7 by Llama Farmer
v4.3.7 by Duckstepper (unfinished)
Preview
Show
Changelog
Show 24/04/24
26/03/22
27/05/18
10/05/18
16/10/15
11/5/14
Credits
- Timmie3054 and the others who created the Redpower 2 patch.
- HanFox - Gem tools taken from InPure Tools patch (512x version).
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)
Posted: 16 Aug 2013, 20:10
by HanFox
If you don't know how to use the download buttons correctly just post the bare link
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)
Posted: 18 Aug 2013, 09:58
by Duckstepper
HanFox wrote:If you don't know how to use the download buttons correctly just post the bare link
yeah, sorry, it doesn't seem to work for me.
I did finish all of the items but 2, so I'll put up a new patch with vanilla coloured wires and those in a few minutes.
-- 16 Aug 2013, 22:48 --
Also, I think I know what the problem with the wires was.
I was using the textures of a new version (from his github) which hasn't been released yet, and in the new version the wire models are different.
Not really wanting to fix it, as all textures I have are already prepared for the next update.
-- 18 Aug 2013, 11:46 --
Got a new version up for the new version of the mod, apparently the wires were different so I still need help with those :/
https://www.mediafire.com/download/udn05 ... ed_64x.zip
-- 18 Aug 2013, 11:58 --
I also added the new download + previews to the page.
If someone can find out how to texture the saws, that'd be great
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)
Posted: 18 Aug 2013, 10:46
by HanFox
It looks like the saw is part of ForgeMultiPart and isn't an item but a model, so you can't just copy/paste the sprites for it.
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)
Posted: 18 Aug 2013, 10:47
by Duckstepper
HanFox wrote:It looks like the saw is part of ForgeMultiPart and isn't an item but a model, so you can't just copy/paste the sprites for it.
Weird :/
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)
Posted: 22 Aug 2013, 10:58
by helghastz95
Would be nice if someone could transfer to 128x
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)
Posted: 26 Aug 2013, 11:54
by HanFox
I've done ForgeMultiPart:
https://bdcraft.net/community/pbdc-patch ... -t863.html
Feel free to incorporate it in to your pack if you feel it'll make things easier
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)
Posted: 26 Aug 2013, 13:09
by Duckstepper
I'd love to, but I can't find where the textures go for the different gem saws...
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)
Posted: 26 Aug 2013, 13:16
by HanFox
They don't go anywhere. It's just a colour overlay controlled by the mod on the iron saw.
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)
Posted: 26 Aug 2013, 13:20
by Duckstepper
HanFox wrote:They don't go anywhere. It's just a colour overlay controlled by the mod on the iron saw.
Aha! So I just put your patch textures into my folder?