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Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)
Posted: 26 Aug 2013, 13:22
by HanFox
Duckstepper wrote:HanFox wrote:They don't go anywhere. It's just a colour overlay controlled by the mod on the iron saw.
Aha! So I just put your patch textures into my folder?
Yup, should do.
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)
Posted: 26 Aug 2013, 13:44
by Duckstepper
Added saws
Thanks to Hanfox
Download link is updated
-- 26 Aug 2013, 15:44 --
Hanfox, can you help me with the wires? I tried doing them, in the old version, but they didn't work in that version
Here are all of the textures for them, again 64x, and it is only the insulated cables :/
https://www.mediafire.com/download/77dp8 ... /Wires.zip
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)
Posted: 26 Aug 2013, 14:23
by HanFox
Can't really help with wires.
Minecraft likes to crash whenever I try to use NEI so I can't spawn them in very easily.
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)
Posted: 26 Aug 2013, 14:28
by Duckstepper
HanFox wrote:Can't really help with wires.
Minecraft likes to crash whenever I try to use NEI so I can't spawn them in very easily.
You can use creative mode, and delete NEI if it really is a problem.
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)
Posted: 26 Aug 2013, 14:37
by HanFox
Nup, still crashes. Something to do with rendering the cables.
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)
Posted: 26 Aug 2013, 14:44
by Duckstepper
HanFox wrote:Nup, still crashes. Something to do with rendering the cables.
Damn.... can't you try to make the textures I sent you in the correct way as they are now and test it that way?
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)
Posted: 26 Aug 2013, 14:50
by HanFox
Well just comparing your textures to the ones in the latest PR they're entirely different.
Not much I can really do to help if I can't test them, though.
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)
Posted: 26 Aug 2013, 14:52
by Duckstepper
HanFox wrote:Well just comparing your textures to the ones in the latest PR they're entirely different.
Not much I can really do to help if I can't test them, though.
I can test them. But the ones I created were for the previous version
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)
Posted: 26 Aug 2013, 15:03
by HanFox
Well just chopping and placing stuff this is what I reckon it'd be like:
Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)
Posted: 26 Aug 2013, 16:14
by Duckstepper
HanFox wrote:Well just chopping and placing stuff this is what I reckon it'd be like:
Those wires work
-- 26 Aug 2013, 18:14 --
So should I work on those right now, or are you already doing it?