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Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 26 Aug 2013, 13:22
by HanFox
Duckstepper wrote:
HanFox wrote:
They don't go anywhere. It's just a colour overlay controlled by the mod on the iron saw.
Aha! So I just put your patch textures into my folder?
Yup, should do.

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 26 Aug 2013, 13:44
by Duckstepper
Added saws :D
Image

Thanks to Hanfox :D
Download link is updated

-- 26 Aug 2013, 15:44 --

Hanfox, can you help me with the wires? I tried doing them, in the old version, but they didn't work in that version :(
Here are all of the textures for them, again 64x, and it is only the insulated cables :/
https://www.mediafire.com/download/77dp8 ... /Wires.zip

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 26 Aug 2013, 14:23
by HanFox
Can't really help with wires.

Minecraft likes to crash whenever I try to use NEI so I can't spawn them in very easily.

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 26 Aug 2013, 14:28
by Duckstepper
HanFox wrote:
Can't really help with wires.

Minecraft likes to crash whenever I try to use NEI so I can't spawn them in very easily.
You can use creative mode, and delete NEI if it really is a problem.

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 26 Aug 2013, 14:37
by HanFox
Nup, still crashes. Something to do with rendering the cables.

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 26 Aug 2013, 14:44
by Duckstepper
HanFox wrote:
Nup, still crashes. Something to do with rendering the cables.
Damn.... can't you try to make the textures I sent you in the correct way as they are now and test it that way?

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 26 Aug 2013, 14:50
by HanFox
Well just comparing your textures to the ones in the latest PR they're entirely different.

Not much I can really do to help if I can't test them, though.

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 26 Aug 2013, 14:52
by Duckstepper
HanFox wrote:
Well just comparing your textures to the ones in the latest PR they're entirely different.

Not much I can really do to help if I can't test them, though.
I can test them. But the ones I created were for the previous version

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 26 Aug 2013, 15:03
by HanFox
Well just chopping and placing stuff this is what I reckon it'd be like:
Image

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 26 Aug 2013, 16:14
by Duckstepper
HanFox wrote:
Well just chopping and placing stuff this is what I reckon it'd be like:
Image
Those wires work :D
Image

-- 26 Aug 2013, 18:14 --

So should I work on those right now, or are you already doing it?