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[512x - 32x] Project:Red [MC1.6 - 1.12]

Posted: 16 Aug 2013, 20:09
by Duckstepper
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ProjectRed is a Forge mod for Minecraft, co-developed and maintained by MrTJP and Chickenbones. It brings vastly improved redstone control via compact wiring and integrated logic gates. It's written inside the ForgeMultipart API.

Download

for MC 1.12 by Novamanga
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for MC1.10 by Novamanga
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for MC1.7.10 by Novamanga
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for MC1.6.4
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v4.3.7 by Llama Farmer v4.3.7 by Duckstepper (unfinished)

Preview

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Changelog

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27/05/18
  • #Added MC1.12 download
10/05/18
  • #Added MC1.10 download
16/10/15
  • #Added MC1.7 download
11/5/14
  • #Initial release

Credits

  • Timmie3054 and the others who created the Redpower 2 patch.
  • HanFox - Gem tools taken from InPure Tools patch (512x version).

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 16 Aug 2013, 20:10
by HanFox
If you don't know how to use the download buttons correctly just post the bare link :P

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 18 Aug 2013, 09:58
by Duckstepper
HanFox wrote:If you don't know how to use the download buttons correctly just post the bare link :P
yeah, sorry, it doesn't seem to work for me.
I did finish all of the items but 2, so I'll put up a new patch with vanilla coloured wires and those in a few minutes.

-- 16 Aug 2013, 22:48 --

Also, I think I know what the problem with the wires was.
I was using the textures of a new version (from his github) which hasn't been released yet, and in the new version the wire models are different.
Not really wanting to fix it, as all textures I have are already prepared for the next update.

-- 18 Aug 2013, 11:46 --

Got a new version up for the new version of the mod, apparently the wires were different so I still need help with those :/

http://www.mediafire.com/download/udn05 ... ed_64x.zip

-- 18 Aug 2013, 11:58 --

I also added the new download + previews to the page.

If someone can find out how to texture the saws, that'd be great :D

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 18 Aug 2013, 10:46
by HanFox
It looks like the saw is part of ForgeMultiPart and isn't an item but a model, so you can't just copy/paste the sprites for it.

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 18 Aug 2013, 10:47
by Duckstepper
HanFox wrote:It looks like the saw is part of ForgeMultiPart and isn't an item but a model, so you can't just copy/paste the sprites for it.
Weird :/

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 22 Aug 2013, 10:58
by helghastz95
Would be nice if someone could transfer to 128x

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 26 Aug 2013, 11:54
by HanFox
I've done ForgeMultiPart: http://bdcraft.net/community/pbdc-patch ... -t863.html

Feel free to incorporate it in to your pack if you feel it'll make things easier ;)

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 26 Aug 2013, 13:09
by Duckstepper
HanFox wrote:I've done ForgeMultiPart: http://bdcraft.net/community/pbdc-patch ... -t863.html

Feel free to incorporate it in to your pack if you feel it'll make things easier ;)
I'd love to, but I can't find where the textures go for the different gem saws...

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 26 Aug 2013, 13:16
by HanFox
They don't go anywhere. It's just a colour overlay controlled by the mod on the iron saw.

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 26 Aug 2013, 13:20
by Duckstepper
HanFox wrote:They don't go anywhere. It's just a colour overlay controlled by the mod on the iron saw.
Aha! So I just put your patch textures into my folder?