[128x/64x/32x] Biomes O' Plenty [MC 1.5 - 1.12]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
Post Reply
User avatar
Patch Creator
1284 Posts
 x 83

Post 05 Jun 2018, 18:09

Here are the latest Biomes O Plenty patches I am using for the Modpacks I make.

Biomes O Plenty Ver 7.0.1.2334 for MC1.12 Enjoy :)

Novamanga
User avatar
Supporter
100 Posts
 x 2

Post 31 Oct 2018, 07:29

1.12.2 BOP has changed their png setups since .2334 (which changed as of 2286 BOP updates). Off the bat the Terrariums. No longer are jars and they merged up the outside jar into one png and renamed the files. I have tinkered with my photoshop for a patch to Sphax (updated within Sphax 2334) but only for x128 download.

It is only for my own personal uses! I thought to download the files for .. um Nova to update.. (really hope not overstepping my bounds here) for everyone to use. I might not be able to create from scratch the art here but I know how to edit, like an editor! I respect artists work and give all the credit to them (as I am for canvas artist not a digital.

MUST NOTE these files require that you open the zip here and move the file to the correct pathways into the Sphax folders. It's not an automatic resource! This is just for the Terrariums.

Step 1: Renaming inside jar files to terrariums_ 'to the terrain type'. Ex: jar_terrarium_inside to terrarium_bamboo
Step 2: Remove all jar file and replace with file attached.
~or~
Step 3: Wait for a patch by our gracious admin team!
terrarium.png
As for the flowering Trees that is BOP issue not here as the textures are exact to what BOP has setup.

Thank you for all the great workmanship!
Itty

Edit: Needed to fix something on the attached.. sorry be back asap!
You do not have the required permissions to view the files attached to this post.
User avatar
Patch Creator
1284 Posts
 x 83

Post 31 Oct 2018, 15:17

Latest patches I use for the modpacks I make.

BOP Ver 7.0.1.2393 MC1.12 Enjoy :)

Novamanga
User avatar
241 Posts
 x 9

Post 28 Nov 2018, 23:57

FYI, Redwood leaves textures are now pre-colored in the latest builds. See https://github.com/Glitchfiend/BiomesOP ... fdd0dd87b5
User avatar
2 Posts
 x 0

Post 07 Jan 2019, 20:58

So wait - Why are redwood trees textured like spruce with white tree leaves? downloaded the latest DL here... How do I fix it? ><
User avatar
Patch Creator
1284 Posts
 x 83

Post 07 Jan 2019, 21:22

This should fix the issue with the leaves

Bomes O Plenty Ver 7.0.1.2408 for MC 1.12 Enjoy :)

Novamanga
User avatar
4 Posts
 x 0

Post 15 Jul 2019, 22:06

Hello,

find my second work for POM on BDCraft Textures.

Download Link: Image



And here are some more screenshots:
Show

Image
Image


Requirements:
Show

You will need a decent System to run Minecraft with these Textures.
Here are my Specs:
Intel [email protected]
32 Gigabyte RAM ==> dedicated for Minecraft is 16 Gigabyte but 12 work too (anything lesser will be, try and error).
MSI Radeon Vega 56 Air Boost with 8GB VRAM
I can run Modded Minecraft (200+Mods) with these specs including the Shaders and Resource Pack @30 to 40 FPS.

Installation:
1. Use Forge modded Minecraft 1.12.2 or compatible version (google for more details)
2. Install Optifine 3. Install shaders 4. Download 128x BOP for MC1.12.2 resource pack from this thread (scroll to most top)
5. Download this POM patch for 128xBOP MC1.12.2
6. Copy both files into the Resource pack folder of Minecraft
7. Activate first the Resource Pack from Novamanga and then this patch for POM afterwards.

Consider to use Minecraft including Optifine with active and decent working shaders. (I suggest for best results SEUS 1.0.0 new)
The shaders must support Parallax Occlusion Mapping. Continuum does not work.
User avatar
2 Posts
 x 0

Post 05 Aug 2019, 16:51

Any word on this being updated for 1.14.4?
User avatar
Patch Creator
1284 Posts
 x 83

Post 05 Aug 2019, 16:59

There is no point to do it whilst the mod is in Alpha, as the rate it updates will means constantly updating the patch. Once it stabilises I'll look into making one.
User avatar
2 Posts
 x 0

Post 06 Aug 2019, 16:09

Novamanga wrote:
05 Aug 2019, 16:59
There is no point to do it whilst the mod is in Alpha, as the rate it updates will means constantly updating the patch. Once it stabilises I'll look into making one.
Thanks! patiently waits :)
Post Reply