[128x - 32x] Thaumcraft [MC1.1 - 1.7 & 1.12]

Share your unfinished mod patches and get feedback on your progress. Don't be shy!

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Post 03 Nov 2018, 00:44

Novamanga wrote:
23 Jun 2018, 18:43
So I have a very WIP patch made up.

If you want to contribute, please make textures for the stuff that has not been done yet.

As people post stuff, I will update this.

Enjoy :)

Novamanga
I've created two textures modified from older ones, one I'm quite happy with, the other one I'm not too sure about.

Vis Battery just uses a stone texture background slightly coloured more along ancient rock than arcane stone (may need to be tweaked). It uses some insets & the Thaumcraft logo to visually display the strength of the stored vis.

Pech Wand uses the colours of the pech wand focus from Thaumcraft 4 & the original Sphax release for that, and is a modified version of Wands.psd from the Sphax-Thaumcraft-Patch repository by crumbl3d. I'm not sure who the original designer of these wands is. I think the current pech_wand from Thaumcraft resource uses the similar green but more of an iron than a gold colour, and I'm not sure about the inclusion of the gold trim around the focus itself; it's a separate layer so it can be turned on/off.
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Post 03 Nov 2018, 09:56

Very nice Noobanidus, but I do not have photoshop. Any chance you could release these in 128x, 64x, and 32x png files please. I will then add them to the downloads.

Thanks,

Novamanga
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Post 08 Nov 2018, 08:48

Novamanga wrote:
03 Nov 2018, 09:56
Very nice Noobanidus, but I do not have photoshop. Any chance you could release these in 128x, 64x, and 32x png files please. I will then add them to the downloads.

Thanks,

Novamanga
Sorry for the delay, it's been quite a busy week.

Here are the images in those sizes. Hopefully they fit the theme properly!
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Post 08 Nov 2018, 16:53

Update - Added the textures supplied by Noobanidus to my MC1.12 downloads.

Credit to Noobanidus :)
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Post 02 Feb 2019, 15:48

The Inventory for the Thaumatorium is not lining up. Is there an easy fix for this?
2019-02-02_10.45.55.png
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Post 05 Feb 2019, 12:55

Updated MC 1.12 downloads with a new GUI to fix the Thaumatorium. The old one is still in the pack in case you are using an older version of Thaumcraft
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Post 09 Apr 2019, 21:18

Hi guys,

I know it's been a while since I've posted.

Just got back into the game again and am right into the new Thaumcraft. Not sure if anyone is already working on it, but I noticed the brain in a jar (one of my favs) has yet to be Sphaxified. I'm not sure if it's allowed, but I thought I would pop in and mention I did it and see if you are able to add it to the WIP.

Thank you kindly for all your hard work as always!

Christine <3
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Post 10 Apr 2019, 10:12

Hi Christina,

Thanks for the Brain. I take you made it for a 64x patch as you only upscaled it to 512x256. A I consider most of the thaum models at 32x to begin with. For 128x it should be 1024x512. Also when you upscale the base texture use Nearest Neighbour. This will give you a cleaner line to work to. I have adjusted your texture slightly to stop the clipping around the edges.

Your texture is now added to the WIP downloads. Keep them coming :)

Novamanga
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Post 10 Apr 2019, 16:29

Novamanga wrote:
10 Apr 2019, 10:12
Hi Christina,

Thanks for the Brain. I take you made it for a 64x patch as you only upscaled it to 512x256. A I consider most of the thaum models at 32x to begin with. For 128x it should be 1024x512. Also when you upscale the base texture use Nearest Neighbour. This will give you a cleaner line to work to. I have adjusted your texture slightly to stop the clipping around the edges.

Your texture is now added to the WIP downloads. Keep them coming :)

Novamanga
I realized those mistakes right after I created the brain and moved on to the casting gauntlet! I was so mad at myself. So sorry about that! It’s been a while lol.
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Post 15 Apr 2019, 07:20

Hi all I'm new here,

I've downloaded the 1.12 version for my 1.12.2 client but it wont show up next to the rest of my packs. I noticed that in the .zip file there is only the asset folder while my other packs have a .mcmetea file & a png in the root. (i've downloaded the x128).
can someone help me make it work?
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