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Re: [128x] BiblioCraft WIP

Posted: 21 Nov 2013, 23:47
by Mr.Scales
Amazing job Linyor :P

Re: [128x] BiblioCraft WIP

Posted: 23 Nov 2013, 15:55
by Linyor
/!\ I finished the bookcases for forestry. Now i starting bookcases for extrabiomesXL and Biomes o plenty.

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-- 22 Nov 2013, 21:03 --

New thread only for BiblioWood


Re: [128x] BiblioCraft WIP

Posted: 27 Nov 2013, 13:57
by Neerie
Don't worry guys, I'm still working on this. However, I manage a store, working retail, and you know how this time of year is, so even outside of my actual working hour... I'm still working and have very little time for myself.

Re: [128x] BiblioCraft WIP

Posted: 28 Nov 2013, 02:11
by Recon
I think more people have likely switched over to Biomes o Plenty from ExtraBiomes so maybe you could do those first? Just a thought. I could be wrong but from what I've seen BOP is significantly superior.

Re: [128x] BiblioCraft WIP

Posted: 13 Feb 2014, 17:22
by Nhawks17
So I created a 64x version... This is my first time compressing but I think I did it right, it's based off of the 128x you have on the OP, if you want it here it is!

[link]https://www.dropbox.com/s/7erpik9mvd0yw ... 64xWIP.zip[/link]

Re: [128x] BiblioCraft WIP

Posted: 14 Feb 2014, 19:50
by plowmanplow
Nhawks17 wrote:
So I created a 64x version... This is my first time compressing but I think I did it right, it's based off of the 128x you have on the OP, if you want it here it is!
You have resized at least some of the texture files to be smaller than the textures that come packaged up with the mod. They are amazingly low res.

Re: [128x] BiblioCraft WIP

Posted: 14 Feb 2014, 19:54
by Nhawks17
plowmanplow wrote:
Nhawks17 wrote:
So I created a 64x version... This is my first time compressing but I think I did it right, it's based off of the 128x you have on the OP, if you want it here it is!
You have resized at least some of the texture files to be smaller than the textures that come packaged up with the mod. They are amazingly low res.
Wait so thats a good thing right? Like I said brand new to this :P

Re: [128x] BiblioCraft WIP

Posted: 14 Feb 2014, 20:27
by plowmanplow
I don't mean that the file sizes are smaller. I mean that the texture resolution of the images in the mod itself are dimensionally larger than they "64x" textures you made. If the default texture files in this mod are 16x (which is common) then yours are 8x. Not good at all.

Re: [128x] BiblioCraft WIP

Posted: 14 Feb 2014, 20:34
by BonaireDreams
Often in a WIP the artist will leave the original 16x textures in the folder so s/he can see what they still need to do. If you use a bulk resizer on the folder you will end up resizing all the 128x to 64x but ALSO resize all the 16x to 8x. Then when someone uses that the system will use your resized 8x textures instead of the default 16x. So always remove any 16x textures from a folder before running a bulk resize. They do not need to be added back after. The mod will use its 16x textures from its own folder for any textures that have not in the Sphax folder.

Re: [128x] BiblioCraft WIP

Posted: 14 Feb 2014, 20:42
by Nhawks17
I'm still a little confused but I didn't do a bulk re-size I actually went in and compressed all the 128x128 to 64x64 through Photoshop. I don't know if this is the normal way to do it or not, it might be wrong entirely. But when I went through the files there weren't any 16x16 just the 128x128 images which I then compressed to 64x64. Again, I'm still a little confused as to what you guys are saying but forgive me since this is my first time doing this.