[512x - 32x] IndustrialCraft² [MC1.2.5 - 1.12]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Post 13 Jun 2018, 20:41

White/Green textures is usually indicative of your VideoRAM getting full.

You'll have to use lower resolution textures.
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Post 18 Jun 2018, 17:37

As i saw there is a 1.12.2 Version too... can someone edit the Thread so 1.12.2 comes on First Site? would be nice :)
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Post 24 Jul 2018, 20:19

PLEASE HELP!
I used this on the 1.12 patch for a while, but then i downloaded project red with a patch, and now the ic2 mod patch doesnt work anymore. i already tried adding more ram to minecraft, any idea why this is?
Thanks
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Post 12 Mar 2019, 03:50

feekkee wrote:
14 Jan 2018, 20:02
Novamanga wrote:You need to allocate more memory to minecraft. The IC2 patch is quite big. Either that or try the next size down patch.
I found some new blocks in the version IC2 2.8.39, thought it was those.
But i disabled Optifine and then it worked.

I have the same problem. Even if this is the only texture pack it will reset to default when Optifine is loaded. If I disable Optifine it loads fine. Did you find a solution by chance? Thanks!
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Post 09 Apr 2019, 20:30

Two requests:
1. Transparency thresholds! I mentioned this for the 1.10.2 patch over two years ago, and it still exists in the 1.12.2 patch - the weeding trowel is the most obvious example I know of (when using 128x at least - the 512x textures are probably not affected), but the chainsaw is affected as well, and also some stages of the potato and carrot crops have artifacts at the top that I think are related to this. (edit: correction - carrot crops are apparently no longer picking up the high-resolution textures, looking at decompiled source, apparently it reuses vanilla textures, but since PureBDCraft uses model jsons and a "carrots.png" instead of the expected texture filenames, the vanilla 16x textures end up getting used)
2. Is it possible to remove the "stick" part of the crop-specific textures? IC2 for 1.12.2 apparently does something with the model jsons for crop tile entities that makes those redundant.
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Post 10 Apr 2019, 09:54

Re uploaded the files. That will fix the transparency issue. As for the crops, I may look into it in the future.
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Post 17 Apr 2019, 21:58

Do you have a layered version of the seed bag texture? If so, could you please post it? I'm thinking about trying to make some Optifine CIT textures for the different seed types.
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Post 04 Sep 2019, 09:15

For some reason, the 32x patch for IC2 1.12.2 causes a fully black texture for the Saw Bench model from Architecture Craft. When you go to break the Saw Bench, it explodes into shards of binary code and doesn't show up in the inventory. its jei image also turns invisible and the game lag spikes every second for 3 seconds to the point that I have to disable the patch due to inability to play after it's enabled. Does anyone know why this could be / a way to fix it?
Just another Neko Archer living the dream in a world of nightmares.
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Post 22 Mar 2020, 16:30

Bovive wrote:
12 Mar 2019, 03:50
feekkee wrote:
14 Jan 2018, 20:02
Novamanga wrote:You need to allocate more memory to minecraft. The IC2 patch is quite big. Either that or try the next size down patch.
I found some new blocks in the version IC2 2.8.39, thought it was those.
But i disabled Optifine and then it worked.

I have the same problem. Even if this is the only texture pack it will reset to default when Optifine is loaded. If I disable Optifine it loads fine. Did you find a solution by chance? Thanks!
i have same problem. anyone got a solution for this?

EDIT:1: I found a Fix !! just change the mipmap level to 1-3 NOT MAXIMUM.
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Post 30 May 2020, 18:10

FYI, IC2 has just added some crops to the 1.12.2 builds that were previously GregTech-exclusive: http://jenkins.ic2.player.to/job/IC2_11 ... 68da58f82e
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